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Project::OSiRiON
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2008-08-06every player within 1024 game units is drawn as targetStijn Buys
2008-08-03documentation, extra sound warnings, network bytes/secStijn Buys
2008-08-01fix thruster jitterStijn Buys
2008-08-01the kinetic impulse driveStijn Buys
2008-08-01jumpdrive countdownStijn Buys
2008-08-01model->enginecolor(), removed autolevel, added selection delayStijn Buys
2008-07-30various minor issues: ESC closing chat, g_autolevelStijn Buys
2008-07-29first attempt at auto-levelingStijn Buys
2008-07-28zone supportStijn Buys
2008-06-01entity and shipmodel labels, fixes sort order of shipmodelsStijn Buys
2008-05-12color and info updatesStijn Buys
2008-05-11fix movement in local game, fix camera cockpit mode offsetStijn Buys
2008-05-10interpolation & oscilating debuggingStijn Buys
2008-05-10more interpolation issuesStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-05-03camera handling, Cockpit viewStijn Buys
2008-05-01roll controlStijn Buys
2008-05-01lightsStijn Buys
2008-04-27more 3D changesStijn Buys
2008-04-273D flightStijn Buys
2008-04-06new target_direction modelStijn Buys
2008-03-16r_drawradiusStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-03-08added ships.iniStijn Buys
2008-03-03usable models, target_engineStijn Buys
2008-03-02added target_engine supportStijn Buys
2008-03-02Rotated worldStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-11renamed Entity.base_* to Entity.core_*Stijn Buys
2008-02-09more entitiesStijn Buys
2008-02-09entities, step 1Stijn Buys
2008-01-30accomodate the new modulesStijn Buys
2007-10-28game::Ship interface changesStijn Buys
2007-10-21namespace cleanupStijn Buys
2007-10-21added basic file loaderStijn Buys
2007-10-20Initial import.Stijn Buys