Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-13 | Use messagebox notifications when buying a ship. | Stijn Buys | |
2014-12-07 | Implemented messageboxes and the ability for the game module to send them to ↵ | Stijn Buys | |
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures. | |||
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single ↵ | Stijn Buys | |
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale. | |||
2014-12-07 | Use model dock locations when launching from a base, | Stijn Buys | |
added additional player control checks before sending death messages. | |||
2014-12-04 | Added 'wingmen combat' toggle. | Stijn Buys | |
2014-12-04 | Corrected an error which prevented wingmen to be nudged correctly while ↵ | Stijn Buys | |
spawning. | |||
2014-11-23 | Allow adding faction wingmen. | Stijn Buys | |
2014-11-23 | Enforce reciprocal reputation. | Stijn Buys | |
2014-11-22 | Minor reputation check code cleanup. | Stijn Buys | |
2014-11-22 | Send a message when adding a wingman. | Stijn Buys | |
2014-11-14 | Corrected a segfault when adding wingmen. | Stijn Buys | |
2014-07-27 | Added faction reputation information to the list_faction engine function. | Stijn Buys | |
2013-12-15 | Added --enable-static-libc option to the configure script, | Stijn Buys | |
automake syntax updates, starsystem roadmap updates. | |||
2013-12-08 | Make the mingw build happy. | Stijn Buys | |
2013-12-02 | Increased beaming distance to 5km. | Stijn Buys | |
2013-11-23 | Play sounds when getting hit. | Stijn Buys | |
2013-11-18 | Have the autopilot disable impulse druve at 10km from a planet, preventing ↵ | Stijn Buys | |
AI ships to seemingly dock at impulse speed. | |||
2013-11-12 | Make the racetrack usable again after the autopilot/autodock update broke it. | Stijn Buys | |
2013-11-12 | Support for player autopilot terget next to mission target, | Stijn Buys | |
bumped network protocol version to 28, disable freeflight button if there is no autopilot target. | |||
2013-11-12 | Prevent the 'goto' command from segfaulting on an unknown entity. | Stijn Buys | |
2013-11-11 | Shorter NPC dock times. | Stijn Buys | |
2013-11-11 | Show current autopilot target as player mission target on the HUD. | Stijn Buys | |
2013-11-11 | Small AI combat and autopilot updates. | Stijn Buys | |
2013-11-11 | Support for station weapons. | Stijn Buys | |
2013-11-10 | Ignore server-side entities when using 'goto' and added a safety distance ↵ | Stijn Buys | |
and a nudge check. | |||
2013-11-10 | Prevent player reputation for the 'default' faction from getting loaded from ↵ | Stijn Buys | |
savegame. | |||
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys | |
2013-11-10 | Added a 10 percent chance for NPCs to drop weapons when destroyed. | Stijn Buys | |
2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys | |
refresh reputation window if required. | |||
2013-11-10 | Introduced global variables for reputation hostile/friendly thresholds, | Stijn Buys | |
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget. | |||
2013-11-10 | Added 'give reputation' cheat. | Stijn Buys | |
2013-11-10 | Separated the WayPoint class into its own files. | Stijn Buys | |
2013-11-10 | Reduce patrol hunt distance, | Stijn Buys | |
improved patrol attack behaviour. | |||
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys | |
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies. | |||
2013-11-09 | Moved profile definition from NPC to Patrol. | Stijn Buys | |
2013-11-09 | Removed shipmodel npcname support, | Stijn Buys | |
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection. | |||
2013-11-09 | Corrections in the ship print() function. | Stijn Buys | |
2013-11-09 | Removed the lawfull faction property. | Stijn Buys | |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys | |
send player reputation and stats from server to client, send entity faction to clients, improved list_entity. | |||
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from ↵ | Stijn Buys | |
spawning inside other objects. | |||
2013-11-08 | Added player reputation window, | Stijn Buys | |
minor cosmetic user interface changes. | |||
2013-11-07 | Track the amount of time the player has spent, | Stijn Buys | |
make the 'impulse' command disable the autopilot. | |||
2013-11-07 | Save/load player reputation, | Stijn Buys | |
count player NPC and PVP kills. | |||
2013-11-07 | Load reputation from factions.ini. | Stijn Buys | |
2013-11-06 | Added support for patrol routes with jumpgates. | Stijn Buys | |
2013-11-05 | Minor cleanup. | Stijn Buys | |
2013-11-05 | Set infoname on jumppoints and jumpgates. | Stijn Buys | |
2013-11-05 | Respawn patrols when they dock. | Stijn Buys | |
2013-11-05 | Have NPCs get cargo. | Stijn Buys | |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ↵ | Stijn Buys | |
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable. |