Age | Commit message (Collapse) | Author |
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improved patrol attack behaviour.
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corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
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made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
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send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
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spawning inside other objects.
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minor cosmetic user interface changes.
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make the 'impulse' command disable the autopilot.
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count player NPC and PVP kills.
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member,
increase dampening for cargo pods,
added 'explode' cheat function to self-destruct,
cleaned up cargo pod eject code,
eject cargo on ship destruction,
added g_cargoloss game variable.
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apply faction colors to patrol ships.
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added support for lawfull/unlawfull factions.
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impulse speed.
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do not delete the entity to make sure explosions are shown.
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the player does.
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do not draw destroyed entity models.,
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per particle system.
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