Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys | |
unified bounding box code into math::BoundingBox3f class | |||
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ↵ | Stijn Buys | |
spawnflag to func_rotate | |||
2010-10-24 | corrects model bounding box issues | Stijn Buys | |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
2009-08-16 | more constness, initial patchDef2 support in MapFile, reverse engine ↵ | Stijn Buys | |
disables impulse drive, r_axis support | |||
2009-08-12 | src/model filenames cleanup, parse .map texture coordinates, early loading ↵ | Stijn Buys | |
of material textures | |||
2008-07-23 | preparing for fragment rendering | Stijn Buys | |
2008-05-24 | surface flags: light | Stijn Buys | |
2008-05-04 | split map reading from models | Stijn Buys | |