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path:
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src
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model
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model.h
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2010-11-08
moved clear() from game::Game~ to core::GameServer~ (solves FIXME),
Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-24
corrects model bounding box issues
Stijn Buys
2010-02-25
added initial support for model sound tags,
Stijn Buys
moved sound code from client/targets.cc to client/soundext.cc, added master volume cvar snd_volume
2010-02-23
renamed model::Parts to model::Tags
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-12
triangle/quad code cleanup,corrects submodel origin, enable quad rendering again
Stijn Buys
2009-08-12
src/model filenames cleanup, parse .map texture coordinates, early loading ↵
Stijn Buys
of material textures
2008-12-21
improved func_rotate
Stijn Buys
2008-12-20
initial support for func_rotate and friends
Stijn Buys
2008-11-23
merged model classes into one file, classname cleanup, fx_particles
Stijn Buys
2008-11-15
entity extensions
Stijn Buys
2008-11-10
added impulsesound worldspawn key
Stijn Buys
2008-08-15
func_group support
Stijn Buys
2008-08-01
model->enginecolor(), removed autolevel, added selection delay
Stijn Buys
2008-07-23
fragment renderer
Stijn Buys
2008-07-18
parse engine sound from .map model
Stijn Buys
2008-05-25
target_flare
Stijn Buys
2008-05-24
surface flags: light
Stijn Buys
2008-05-04
split map reading from models
Stijn Buys
2008-05-04
better target_engine rendering
Stijn Buys
2008-05-03
liibmodel
Stijn Buys