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authorStijn Buys <ingar@osirion.org>2008-05-03 21:04:02 +0000
committerStijn Buys <ingar@osirion.org>2008-05-03 21:04:02 +0000
commit82293065b52f5a4e5c4ccde5eade4ebae18014ca (patch)
tree254f1fa3259f03f033b3d1fd225742a12de167b1 /src/model/model.h
parent5388c37bdc040ba50d21ec16a01f399d20592a90 (diff)
liibmodel
Diffstat (limited to 'src/model/model.h')
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diff --git a/src/model/model.h b/src/model/model.h
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+/*
+ model/model.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_MODEL_H__
+#define __INCLUDED_MODEL_MODEL_H__
+
+#include <vector>
+#include <map>
+#include <list>
+
+#include "math/mathlib.h"
+#include "math/plane3f.h"
+#include "model/light.h"
+#include "model/vertexarray.h"
+
+namespace model
+{
+
+/// a model triangle
+class Triangle
+{
+public:
+ /// a new triangle with 3 vertices, a normal, color and a detail flag
+ Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n,
+ math::Color *color=0, bool detail=false);
+ ~Triangle();
+
+ /// normal of the triangle
+ inline math::Vector3f const & normal() const { return triangle_normal; }
+ /// color of the triangle
+ inline math::Color const & color() const { return triangle_color;}
+ /// indidcates if this triangle was generated from a detail brush
+ inline bool detail() const { return triangle_detail; }
+
+ /// triangle vertex 0
+ math::Vector3f triangle_v0;
+ /// triangle vertex 1
+ math::Vector3f triangle_v1;
+ /// triangle vertex 2
+ math::Vector3f triangle_v2;
+
+private:
+ math::Vector3f triangle_normal;
+ math::Color triangle_color;
+ bool triangle_detail;
+};
+
+/// a spacecraft engine
+class Engine
+{
+public:
+ Engine(math::Vector3f const & location);
+ ~Engine();
+
+ inline math::Vector3f const & location() const
+ {
+ return engine_location;
+ }
+
+ math::Vector3f engine_location;
+};
+
+
+
+/// a 3D model contains a list of faces
+class Model
+{
+public:
+ /// load a model from disk
+ Model(std::string const & name);
+ ~Model();
+
+ /// the name of the model
+ inline std::string const & name() const
+ {
+ return model_name;
+ }
+
+ /// maximum values of the bounding box
+ inline math::Vector3f const & maxbbox() const { return model_maxbbox; }
+
+ /// minimum values of the bounding box
+ inline math::Vector3f const & minbbox() const { return model_minbbox; }
+
+ /// first vertex in the global VertexArray
+ inline size_t first_vertex() const { return model_first_vertex; }
+
+ /// number of structural vertices in this model
+ inline size_t vertex_structural() const { return model_vertex_count; }
+
+ /// number of detail vertices
+ inline size_t vertex_detail() const { return model_vertex_countdetail; }
+
+ /// first vertex in the global VertexArray
+ inline size_t first_evertex() const { return model_first_evertex; }
+
+ /// number of structural evertices in this model
+ inline size_t evertex_structural() const { return model_evertex_count; }
+
+ /// number of detail evertices in this model
+ inline size_t evertex_detail() const { return model_evertex_countdetail; }
+
+ /// total number of triangles in this model
+ size_t tris() const;
+
+ /// number of detail triangles in this model
+ size_t details() const;
+
+ /// radius
+ inline float radius() const { return model_radius; }
+
+ /// the Model registry
+ static std::map<std::string, Model*> registry;
+
+ /* ---- static functions for the Model registry -------------------- */
+
+ /// get name model, returns 0 if not found
+ static Model *find(std::string const & name);
+
+ /// get named model from the registry and load it if necessary
+ static Model *get(std::string const & name);
+
+ /// clear the model registry
+ static void clear();
+
+ /// list the content of the model registry
+ static void list();
+
+ /// list of Engines
+ std::list<Engine *> model_engine;
+
+ /// list of Lights
+ std::list<Light *> model_light;
+
+
+
+private:
+ void make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes, bool detail);
+ void add_engine(Engine *engine);
+ void add_light(Light *light);
+
+ std::string model_name;
+
+ float model_radius;
+ float model_scale;
+ bool model_valid;
+
+ math::Vector3f model_maxbbox;
+ math::Vector3f model_minbbox;
+
+ // tmp lists with triangles
+ std::list<Triangle *> model_tris;
+ std::list<Triangle *> model_etris;
+
+ size_t model_first_vertex;
+ size_t model_vertex_count;
+ size_t model_vertex_countdetail;
+
+ size_t model_first_evertex;
+ size_t model_evertex_count;
+ size_t model_evertex_countdetail;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_MODEL_H__
+