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path: root/src/model
AgeCommit message (Collapse)Author
2011-12-31Resolved comparison between signed and unsigned integer expressions (second ↵Stijn Buys
try).
2011-12-31Resolved comparison between signed and unsigned integer expressions.Stijn Buys
2011-11-20Added origin brush support for func_rotate.Stijn Buys
2011-10-22Initial support for the Material::Origin surface flagStijn Buys
2011-08-25Improved OBJ reader warning messages, by ThornStijn Buys
2011-08-25OBJ model support, by ThornStijn Buys
2011-08-07Corrected flag reporting in the list_material function.Stijn Buys
2011-07-29Added print() function for materials, read material color alpha from shader ↵Stijn Buys
files.
2011-07-12Corrected the previous ASE bugfix which prevented ASE files from loading.Stijn Buys
2011-07-05Corrected a potential memory leak in the ASE reader.Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-07Corrected a bug that prevented func_move clip from working properly.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-05-06Import submodel clipStijn Buys
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
added infrastructure for collision mesh animation, minor API documentation updates
2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-03-30Corrected func_move submodel instancing.Stijn Buys
2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2011-03-27Corrected the axis for rotated fragmentgroups of rotated sub-models.Stijn Buys
2011-03-24Corrected position for light, flares and other entities imported through ↵Stijn Buys
submodels.
2011-03-24Corrected rotated submodel locations.Stijn Buys
2011-03-13Corrected texture coordinates of the built-in sphere model.Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
to enable collision models on player ships.
2011-01-29code cleanups.Stijn Buys
2011-01-27Moved material loading from render to core, make sure the dedicated server ↵Stijn Buys
reads materials.ini, removed unnecessary CollisionMesh::translate() method.
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-12-08Ignore the angle keys on map sounds, corrected audio position for model ↵Stijn Buys
sound loops.
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-12-02Improved patch mesh subdivision.Stijn Buys
2010-12-01Calculate patch mesh texture coordinates.Stijn Buys
2010-12-01Corrected patch normal calculation.Stijn Buys
2010-11-28Improved patch mesh surface normals.Stijn Buys
2010-11-26Brute-force patch subdivisionStijn Buys
2010-11-26Corrected patch normals and vertex unwinding order, draw smaller normals ↵Stijn Buys
with r_normalize 1.
2010-11-26Read .map patch definitions into model quads (without triangulation)Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
Suppoort for entity, engine and color keys in fx_particles and particle scripts. Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
2010-11-18Have core::Parser handle axis rotations in the same manner as model::MapFile.Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, ↵Stijn Buys
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-16add 'angles' key support for .map classes, added warning to depricated keysStijn Buys
2010-11-16cleaned up autoconf/automake project files, this should solve build order ↵Stijn Buys
and dependency issues
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-25corrects model triangle and quad countStijn Buys
2010-10-24corrects model bounding box issuesStijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-17corrected vertex array size reportingStijn Buys