Age | Commit message (Collapse) | Author |
|
|
|
submodel axis.
|
|
|
|
the first selected savegame,
minor code cleamups in material handling.
|
|
|
|
|
|
slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
|
|
|
|
|
|
new format.
|
|
|
|
|
|
automake syntax updates,
starsystem roadmap updates.
|
|
|
|
added support for bounds materials.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
copying submodel docks and sounds.
|
|
added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
|
|
certain OBJ files, thanks to Karvajalka.
|
|
|
|
|
|
|
|
Tweaked lighting a bit.
|
|
offsetting and alpha testing on the surface.
|
|
|
|
try).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
files.
|
|
|
|
|
|
corrected a number of timing bugs, improved client framerate stability.
|
|
|
|
|
|
|
|
added infrastructure for collision mesh animation,
minor API documentation updates
|
|
accomodate multiple meshes per collision model,
added prototype files for signals
|
|
|