Age | Commit message (Collapse) | Author |
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renamed Entity::flag_is_set() to Entity::has_flag()
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routine.
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De-duplicated some magic numbers.
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render::draw_globe_corona().
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using arbitrary GL_LIGHT#s.
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Tweaked lighting a bit.
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Tweaked lighting more.
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the star texture.
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cubemap.
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with r_normalize 1.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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unified bounding box code into math::BoundingBox3f class
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spawnflag to func_rotate
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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