Age | Commit message (Expand) | Author |
2015-02-28 | Reimplemented camera handling enabling 360-degree freelook. | Stijn Buys |
2015-02-09 | Don't render slot indicators when the entity is outside fx range, | Stijn Buys |
2015-01-24 | Removed specialized globe distance function. | Stijn Buys |
2015-01-10 | Use a draw list for entities and globes. | Stijn Buys |
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single s... | Stijn Buys |
2014-07-27 | Draw rudimentary direction/thrust indicators on EntityControlables. | Stijn Buys |
2014-07-11 | Support material layer blending. | Stijn Buys |
2014-07-09 | Initial support for multi-layered materials, requires shaders files in the ne... | Stijn Buys |
2013-11-12 | Restored mega's light attenuation values. | Stijn Buys |
2013-10-13 | Axded explosion trigger for particle ejecotrs, fixed explosion particles for ... | Stijn Buys |
2013-10-08 | Improved r_bbox and r_slots drawing. | Stijn Buys |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-08 | Added support for entity secondary color on lights, flares and particles. | Stijn Buys |
2012-11-26 | Abstracted many more GL functions. | Evan Goers |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-05-03 | Tweaked light attenuation. | Evan Goers |
2012-05-01 | Use light environment classes in the model viewer and the main rendering rout... | Stijn Buys |
2012-04-23 | Added constant attenuation value. | Evan Goers |
2012-04-22 | Draw weapon slot placeholder boxes. | Stijn Buys |
2012-04-22 | Corrects a lighting bug introduced in r1123. | Stijn Buys |
2012-03-22 | Cleaned up lighting related variable names. | Stijn Buys |
2012-03-21 | Changed create_light() to add_light(). | Evan Goers |
2012-03-21 | Functionize light creation. | Evan Goers |
2012-02-13 | Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ren... | Stijn Buys |
2012-01-24 | Fixed a stupid issue. | Evan Goers |
2012-01-24 | Renderer now checks and enables lights based on availability instead of using... | Evan Goers |
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers |
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers |
2012-01-14 | Enabled separate specular. | Evan Goers |
2012-01-14 | Provide a fallback for zones without a sky set. | Evan Goers |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers |
2012-01-05 | Removed camera light. | Evan Goers |
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers |
2011-07-31 | Added power state to the material context. | Stijn Buys |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the c... | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys |
2011-03-27 | Corrected rotating fragmentgroups imported from submodels. | Stijn Buys |
2010-12-06 | Corrected an envmap state change in the fragment renderer. | Stijn Buys |