Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-26 | Abstracted many more GL functions. | Evan Goers | |
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc. | |||
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-11 | Corrected light attenuation values. | Stijn Buys | |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers | |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys | |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys | |
2012-10-08 | added zone flags, | Stijn Buys | |
renamed Entity::flag_is_set() to Entity::has_flag() | |||
2012-05-03 | Tweaked light attenuation. | Evan Goers | |
2012-05-01 | Use light environment classes in the model viewer and the main rendering ↵ | Stijn Buys | |
routine. | |||
2012-04-23 | Added constant attenuation value. | Evan Goers | |
2012-04-22 | Draw weapon slot placeholder boxes. | Stijn Buys | |
2012-04-22 | Corrects a lighting bug introduced in r1123. | Stijn Buys | |
2012-03-22 | Cleaned up lighting related variable names. | Stijn Buys | |
2012-03-21 | Changed create_light() to add_light(). | Evan Goers | |
De-duplicated some magic numbers. | |||
2012-03-21 | Functionize light creation. | Evan Goers | |
2012-02-13 | Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ↵ | Stijn Buys | |
render::draw_globe_corona(). | |||
2012-01-24 | Fixed a stupid issue. | Evan Goers | |
2012-01-24 | Renderer now checks and enables lights based on availability instead of ↵ | Evan Goers | |
using arbitrary GL_LIGHT#s. | |||
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers | |
Tweaked lighting a bit. | |||
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers | |
2012-01-14 | Enabled separate specular. | Evan Goers | |
2012-01-14 | Provide a fallback for zones without a sky set. | Evan Goers | |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers | |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers | |
2012-01-05 | Removed camera light. | Evan Goers | |
Tweaked lighting more. | |||
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers | |
2011-07-31 | Added power state to the material context. | Stijn Buys | |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys | |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys | |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out ↵ | Stijn Buys | |
the star texture. | |||
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the ↵ | Stijn Buys | |
cubemap. | |||
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys | |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys | |
2011-03-27 | Corrected rotating fragmentgroups imported from submodels. | Stijn Buys | |
2010-12-06 | Corrected an envmap state change in the fragment renderer. | Stijn Buys | |
2010-12-06 | Re-enabled environment mapping with the skybox as cubemap. | Stijn Buys | |
2010-12-05 | Support for func_move vertex groups. | Stijn Buys | |
2010-12-03 | Corrected bounding box on models with rotated submodels. | Stijn Buys | |
2010-11-30 | Render lights and flares in ui::ModelView. | Stijn Buys | |
2010-11-30 | Disable lighting and texturing while drawing model normals. | Stijn Buys | |
2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys | |
2010-11-26 | Corrected patch normals and vertex unwinding order, draw smaller normals ↵ | Stijn Buys | |
with r_normalize 1. | |||
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys | |
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21 | |||
2010-11-18 | Corrected default light and flare radius. | Stijn Buys | |
Suppoort for entity, engine and color keys in fx_particles and particle scripts. Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set. | |||
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, ↵ | Stijn Buys | |
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares. | |||
2010-11-18 | Corrected flare and light texture coordinates so they no longer appear rotated. | Stijn Buys | |
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵ | Stijn Buys | |
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. | |||
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys | |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over ↵ | Stijn Buys | |
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups | |||
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys | |
unified bounding box code into math::BoundingBox3f class |