Age | Commit message (Expand) | Author |
2015-02-28 | Reimplemented camera handling enabling 360-degree freelook. | Stijn Buys |
2013-10-20 | Improved particle ejector thrust control. | Stijn Buys |
2013-10-20 | Make thrust triggered particle ejectors set output particle speed depending o... | Stijn Buys |
2013-10-17 | Draw explosion particles for destroyed dynamic entities. | Stijn Buys |
2013-10-14 | More explosion particles bugfixes. | Stijn Buys |
2013-10-13 | Axded explosion trigger for particle ejecotrs, fixed explosion particles for ... | Stijn Buys |
2013-09-24 | Apply particle system scales, | Stijn Buys |
2013-02-09 | Disable particle system ejectors for EntityDynamic in Entity::NoPower state. | Stijn Buys |
2013-01-27 | Scale particle according to entity radius instead of modelscale. | Stijn Buys |
2013-01-27 | ADded support for streak style particles. | Stijn Buys |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys |
2013-01-22 | Implemented Flare particles. | Stijn Buys |
2013-01-21 | Renamed particle ejector types, | Stijn Buys |
2013-01-21 | Added attached property to draw particle systems in entity space instead of w... | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |