Age | Commit message (Expand) | Author |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-11-25 | Draw particles on projectile models. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being pla... | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ... | Stijn Buys |
2010-11-13 | corrected distance scaling in Cockpit and Track camera view | Stijn Buys |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ... | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-08-15 | don't render entites behind the camera | Stijn Buys |
2009-08-14 | model API cleanup, render WORLDSCALE | Stijn Buys |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys |
2008-12-21 | multiple introductions | Stijn Buys |
2008-12-20 | single file particle scripts | Stijn Buys |
2008-12-07 | flame particle systems | Stijn Buys |
2008-12-07 | add system map, | Stijn Buys |
2008-11-23 | particle systems | Stijn Buys |
2008-11-16 | engine trails | Stijn Buys |
2008-11-15 | entity extensions | Stijn Buys |