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path:
root
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src
/
render
/
state.cc
Age
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Author
2012-10-07
Probe the maximal number of OpenGL lights.
Stijn Buys
2012-04-22
Draw weapon slot placeholder boxes.
Stijn Buys
2012-01-24
Added a 'specular' material parameter. Defaults to 'color' values.
Evan Goers
Tweaked lighting a bit.
2012-01-21
gl::'d polygonoffset and alphafunc.
Evan Goers
2012-01-21
Add a 'decal' macro material flag. Material flag 'Decal' enables polygon ↵
Evan Goers
offsetting and alpha testing on the surface.
2012-01-14
Enabled separate specular.
Evan Goers
2012-01-14
Provide a fallback for zones without a sky set.
Evan Goers
2012-01-08
Implemented zone ambient color usage in renderer.
Evan Goers
2012-01-05
Removed camera light.
Evan Goers
Tweaked lighting more.
2012-01-04
Various lighting tweaks and enhancements.
Evan Goers
2011-07-31
Added power state to the material context.
Stijn Buys
2011-07-29
Moved material context functions into the State class.
Stijn Buys
2010-11-29
Added 'testmodel' function, enabled autoscaling on ui::ModelView
Stijn Buys
2010-11-16
renamed screenshotformat and screenshotquality cvars,
Stijn Buys
cleaned up mipmap and vbo console messages
2010-10-24
keepalive optimizations, r_lights engine variable, OpenGL VBO support
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-14
model API cleanup, render WORLDSCALE
Stijn Buys
2009-04-14
split entity and model rendering into two functions
Stijn Buys
2009-03-21
autodetect hardware generated mipmap support
Stijn Buys
2009-01-28
cleanups
Stijn Buys
2009-01-25
header sanitizing
Stijn Buys
2008-11-11
cleanups
Stijn Buys