diff options
author | Stijn Buys <ingar@osirion.org> | 2009-08-14 11:37:10 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2009-08-14 11:37:10 +0000 |
commit | bab6eff9da1927a4fc1e22d97e56199c1b677670 (patch) | |
tree | 14a06a6abd5b74c8b368b992594cb2f3133ab553 /src/render/state.cc | |
parent | 69d54b593f96c0f7e525c0dff560ca0614071cf3 (diff) |
model API cleanup, render WORLDSCALE
Diffstat (limited to 'src/render/state.cc')
-rw-r--r-- | src/render/state.cc | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/render/state.cc b/src/render/state.cc index 2bf50af..96c7c0a 100644 --- a/src/render/state.cc +++ b/src/render/state.cc @@ -79,20 +79,6 @@ void State::clear() gl::shademodel(GL_SMOOTH); //gl::shademodel(GL_FLAT); - // lighting settings for the default light GL_LIGHT0 - GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat ambient_light[] = { 0.01f, 0.01f, 0.01f, 1.0f }; - GLfloat diffuse_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light); - glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light); - - // GL_LIGHT0 is always enabled - gl::enable(GL_LIGHT0); - // color tracking glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); |