| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-07-09 | Initial support for multi-layered materials, requires shaders files in the ↵ | Stijn Buys | |
| new format. | |||
| 2012-11-26 | Abstracted many more GL functions. | Evan Goers | |
| Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc. | |||
| 2012-10-07 | Probe the maximal number of OpenGL lights. | Stijn Buys | |
| 2011-07-31 | Added power state to the material context. | Stijn Buys | |
| 2011-07-29 | Moved material context functions into the State class. | Stijn Buys | |
| 2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys | |
| 2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys | |
| 2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
| 2009-03-21 | autodetect hardware generated mipmap support | Stijn Buys | |
| 2008-11-11 | cleanups | Stijn Buys | |
