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Project::OSiRiON
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2014-07-09Initial support for multi-layered materials, requires shaders files in the ↵Stijn Buys
new format.
2012-11-26Abstracted many more GL functions.Evan Goers
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
2012-10-07Probe the maximal number of OpenGL lights.Stijn Buys
2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-03-21autodetect hardware generated mipmap supportStijn Buys
2008-11-11cleanupsStijn Buys