Age | Commit message (Expand) | Author |
2012-11-30 | Corrected a lighting bug while drawing fakespheres behind farplane. | Stijn Buys |
2012-11-26 | More gl::-ization. | Evan Goers |
2012-11-26 | Abstracted many more GL functions. | Evan Goers |
2012-11-25 | Draw particles on projectile models. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being pla... | Stijn Buys |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-16 | Corrects a small bug in the list_particles function where the summary is prin... | Stijn Buys |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Probe the maximal number of OpenGL lights. | Stijn Buys |
2012-05-03 | Tweaked light attenuation. | Evan Goers |
2012-05-01 | Use light environment classes in the model viewer and the main rendering rout... | Stijn Buys |
2012-05-01 | Added light environment classes | Stijn Buys |
2012-05-01 | Added light environment classes | Stijn Buys |
2012-04-23 | Added constant attenuation value. | Evan Goers |
2012-04-22 | Draw weapon slot placeholder boxes. | Stijn Buys |
2012-04-22 | Corrects a lighting bug introduced in r1123. | Stijn Buys |
2012-03-22 | Cleaned up lighting related variable names. | Stijn Buys |
2012-03-21 | Changed create_light() to add_light(). | Evan Goers |
2012-03-21 | Functionize light creation. | Evan Goers |
2012-02-13 | Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ren... | Stijn Buys |
2012-01-28 | Prevent Textures::unload() from unloading the 'image not found' texture. | Stijn Buys |
2012-01-28 | Added function to write savegame screenshots, | Stijn Buys |
2012-01-24 | Fixed a stupid issue. | Evan Goers |
2012-01-24 | Renderer now checks and enables lights based on availability instead of using... | Evan Goers |
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers |
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers |
2012-01-21 | gl::'d polygonoffset and alphafunc. | Evan Goers |
2012-01-21 | Add a 'decal' macro material flag. Material flag 'Decal' enables polygon offs... | Evan Goers |
2012-01-14 | Enabled separate specular. | Evan Goers |
2012-01-14 | Provide a fallback for zones without a sky set. | Evan Goers |
2012-01-13 | Fix particle script 'engine', 'entity', 'color' flags. | Evan Goers |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers |
2012-01-05 | Removed camera light. | Evan Goers |
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers |
2011-07-31 | Added power state to the material context. | Stijn Buys |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-13 | Colour support in the bullet debug drawer. | Stijn Buys |
2011-07-09 | Report screenshot filenames on-screen. | Stijn Buys |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the c... | Stijn Buys |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys |