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Project::OSiRiON
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2012-12-08Added support for entity secondary color on lights, flares and particles.Stijn Buys
2012-12-01Allow particles to have the secondary entity color.Stijn Buys
2012-11-30Corrected a lighting bug while drawing fakespheres behind farplane.Stijn Buys
2012-11-26More gl::-ization.Evan Goers
2012-11-26Abstracted many more GL functions.Evan Goers
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
2012-11-25Draw particles on projectile models.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-14Mark docked entities as unpowered which prevents entity sounds from being ↵Stijn Buys
played.
2012-11-11Corrected light attenuation values.Stijn Buys
2012-11-07Tweaked zone light attenuation values.Evan Goers
2012-10-16Corrects a small bug in the list_particles function where the summary is ↵Stijn Buys
printed multiple times.
2012-10-16Default sky is loaded in in the game module, the engine falls back to black.Stijn Buys
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Probe the maximal number of OpenGL lights.Stijn Buys
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-05-01Added light environment classesStijn Buys
2012-05-01Added light environment classesStijn Buys
2012-04-23Added constant attenuation value.Evan Goers
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-04-22Corrects a lighting bug introduced in r1123.Stijn Buys
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
De-duplicated some magic numbers.
2012-03-21Functionize light creation.Evan Goers
2012-02-13Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ↵Stijn Buys
render::draw_globe_corona().
2012-01-28Prevent Textures::unload() from unloading the 'image not found' texture.Stijn Buys
2012-01-28Added function to write savegame screenshots,Stijn Buys
moved client notification from the individual image loaders to the screenshot function.
2012-01-24Fixed a stupid issue.Evan Goers
2012-01-24Renderer now checks and enables lights based on availability instead of ↵Evan Goers
using arbitrary GL_LIGHT#s.
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
Tweaked lighting a bit.
2012-01-24Got rid of r_diffuse/r_specular/r_ambient.Evan Goers
2012-01-21gl::'d polygonoffset and alphafunc.Evan Goers
2012-01-21Add a 'decal' macro material flag. Material flag 'Decal' enables polygon ↵Evan Goers
offsetting and alpha testing on the surface.
2012-01-14Enabled separate specular.Evan Goers
2012-01-14Provide a fallback for zones without a sky set.Evan Goers
2012-01-13Fix particle script 'engine', 'entity', 'color' flags.Evan Goers
Enable light attenuation in modelview.
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-06Re-enabled modelview lighting, separate from game lighting.Evan Goers
2012-01-05Removed camera light.Evan Goers
Tweaked lighting more.
2012-01-04Various lighting tweaks and enhancements.Evan Goers
2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2011-07-22Corrects docks location for entities with scaled modelsStijn Buys
2011-07-16Draw a star after drawing the corona to prevent the corona from washing out ↵Stijn Buys
the star texture.
2011-07-13Colour support in the bullet debug drawer.Stijn Buys
2011-07-09Report screenshot filenames on-screen.Stijn Buys
2011-07-07Disable mipmapping on skybox textures, provide an OpenGL texture id for the ↵Stijn Buys
cubemap.
2011-07-02Dont' draw the player's ship in Cockpit view,Stijn Buys
don't let engine sound depend on entity visibility.
2011-05-09Refactored the sys::localtime routines.Stijn Buys