Age | Commit message (Collapse) | Author |
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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Info::modelname().
Prevent the loading of all info record models in render::load().
Added r_loadmodels engine function, which can be used to load all referenced models at once.
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messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
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cleaned up mipmap and vbo console messages
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and dependency issues
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replaced system opengl headers with SDL/SDL_opengl.h
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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unified bounding box code into math::BoundingBox3f class
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spawnflag to func_rotate
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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bugfix
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to target selection
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disables impulse drive, r_axis support
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