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authorStijn Buys <ingar@osirion.org>2010-10-17 21:25:27 +0000
committerStijn Buys <ingar@osirion.org>2010-10-17 21:25:27 +0000
commit1032161366da1b2153de8d804465061e6bcc4fce (patch)
treed9163c92c79791c9495e6d5f2944aea27c24e77f /src/render
parent31c4ff4ff080ea34389c60ba4edd268dc7f3c08a (diff)
moved bullet objets to core::Entity,
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
Diffstat (limited to 'src/render')
-rw-r--r--src/render/draw.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 656653b..04ccce4 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -1294,9 +1294,6 @@ void draw(float seconds)
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- gl::depthmask(GL_TRUE); // enable depth buffer writing
- gl::disable(GL_DEPTH_TEST); // disable depth buffer testing
-
// draw physics
if (r_physics && r_physics->value()) {
if (zone->physics()) {
@@ -1310,7 +1307,10 @@ void draw(float seconds)
gl::end();
}
}
-
+
+ gl::depthmask(GL_TRUE); // enable depth buffer writing
+ gl::disable(GL_DEPTH_TEST); // disable depth buffer testing
+
gl::disable(GL_COLOR_MATERIAL); // disable color tracking
gl::disable(GL_CULL_FACE); // disable culling