Age | Commit message (Collapse) | Author |
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replaced system opengl headers with SDL/SDL_opengl.h
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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unified bounding box code into math::BoundingBox3f class
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spawnflag to func_rotate
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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bugfix
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to target selection
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disables impulse drive, r_axis support
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of material textures
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