Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-28 | Prevent Textures::unload() from unloading the 'image not found' texture. | Stijn Buys | |
2012-01-28 | Added function to write savegame screenshots, | Stijn Buys | |
moved client notification from the individual image loaders to the screenshot function. | |||
2012-01-24 | Fixed a stupid issue. | Evan Goers | |
2012-01-24 | Renderer now checks and enables lights based on availability instead of ↵ | Evan Goers | |
using arbitrary GL_LIGHT#s. | |||
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers | |
Tweaked lighting a bit. | |||
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers | |
2012-01-21 | gl::'d polygonoffset and alphafunc. | Evan Goers | |
2012-01-21 | Add a 'decal' macro material flag. Material flag 'Decal' enables polygon ↵ | Evan Goers | |
offsetting and alpha testing on the surface. | |||
2012-01-14 | Enabled separate specular. | Evan Goers | |
2012-01-14 | Provide a fallback for zones without a sky set. | Evan Goers | |
2012-01-13 | Fix particle script 'engine', 'entity', 'color' flags. | Evan Goers | |
Enable light attenuation in modelview. | |||
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers | |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers | |
2012-01-05 | Removed camera light. | Evan Goers | |
Tweaked lighting more. | |||
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers | |
2011-07-31 | Added power state to the material context. | Stijn Buys | |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys | |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys | |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out ↵ | Stijn Buys | |
the star texture. | |||
2011-07-13 | Colour support in the bullet debug drawer. | Stijn Buys | |
2011-07-09 | Report screenshot filenames on-screen. | Stijn Buys | |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the ↵ | Stijn Buys | |
cubemap. | |||
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys | |
don't let engine sound depend on entity visibility. | |||
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys | |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys | |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys | |
2011-03-27 | Corrected rotating fragmentgroups imported from submodels. | Stijn Buys | |
2011-02-24 | Applied Thorn's unknown spelling purification patch. | Stijn Buys | |
2011-02-17 | Removed SDL exception for MacOS from configure, | Stijn Buys | |
removed extern "C" from OpenGL function pointers. | |||
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global ↵ | Stijn Buys | |
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation. | |||
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys | |
added seconds parameter to sys::get_datetime(), added con_timestamps Cvar, enabled console timestamps on the dedicated server by default. | |||
2011-01-27 | Moved material loading from render to core, make sure the dedicated server ↵ | Stijn Buys | |
reads materials.ini, removed unnecessary CollisionMesh::translate() method. | |||
2010-12-08 | Don't print a message when switching camera view. | Stijn Buys | |
2010-12-06 | Corrected an envmap state change in the fragment renderer. | Stijn Buys | |
2010-12-06 | Re-enabled environment mapping with the skybox as cubemap. | Stijn Buys | |
2010-12-05 | Support for func_move vertex groups. | Stijn Buys | |
2010-12-04 | Correct camera axis and clear depth buffer when rendering ui models. | Stijn Buys | |
2010-12-03 | Corrected bounding box on models with rotated submodels. | Stijn Buys | |
2010-11-30 | Render lights and flares in ui::ModelView. | Stijn Buys | |
2010-11-30 | Disable lighting and texturing while drawing model normals. | Stijn Buys | |
2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys | |
2010-11-26 | Corrected patch normals and vertex unwinding order, draw smaller normals ↵ | Stijn Buys | |
with r_normalize 1. | |||
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys | |
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21 | |||
2010-11-24 | removed core::localcontrol()->movement() dependency from dust renderer | Stijn Buys | |
2010-11-18 | Have r_loadmodels load all particle scripts referenced by models. | Stijn Buys | |
2010-11-18 | Corrected default light and flare radius. | Stijn Buys | |
Suppoort for entity, engine and color keys in fx_particles and particle scripts. Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set. | |||
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, ↵ | Stijn Buys | |
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares. | |||
2010-11-18 | Corrected flare and light texture coordinates so they no longer appear rotated. | Stijn Buys | |
2010-11-17 | Removed core::Info.model(), info record models must be referenced through ↵ | Stijn Buys | |
Info::modelname(). Prevent the loading of all info record models in render::load(). Added r_loadmodels engine function, which can be used to load all referenced models at once. | |||
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵ | Stijn Buys | |
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. |