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Project::OSiRiON
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2010-11-18Corrected flare and light texture coordinates so they no longer appear rotated.Stijn Buys
2010-11-17Removed core::Info.model(), info record models must be referenced through ↵Stijn Buys
Info::modelname(). Prevent the loading of all info record models in render::load(). Added r_loadmodels engine function, which can be used to load all referenced models at once.
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-16renamed screenshotformat and screenshotquality cvars,Stijn Buys
cleaned up mipmap and vbo console messages
2010-11-16cleaned up autoconf/automake project files, this should solve build order ↵Stijn Buys
and dependency issues
2010-11-16Fixes crash on win32 with VBO enabledStijn Buys
2010-11-14on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required,Stijn Buys
replaced system opengl headers with SDL/SDL_opengl.h
2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over ↵Stijn Buys
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-06add missing GL_CLAMP_TO_EDGE definition on win32Stijn Buys
2010-10-06removed skydome support, corrected skybox edge issueStijn Buys
2010-10-06replaces skydomes with skyboxesStijn Buys
2010-10-04modelview widget rotation manipulationStijn Buys
2010-10-03ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash ↵Stijn Buys
bugfix
2010-09-30Correct r_restart bug where models didn't get reloaded as it shouldStijn Buys
2010-09-29better envmapping, by OdinStijn Buys
2010-09-19text rendering cleanups, inventory capacity & cargo volumeStijn Buys
2010-09-15updated comments, updated buy menu, info support for map window, added const ↵Stijn Buys
to target selection
2010-03-13lighting cvars patch by megatog615Stijn Buys
2010-02-23renamed model::Parts to model::TagsStijn Buys
2010-02-21network info messages bugfixesStijn Buys
2010-02-20Use interleaved vertex arraysStijn Buys
2010-02-15Make screenshots work againStijn Buys
2010-02-15Replace depricated png functions, fixes compilation with libpng 1.4Stijn Buys
2010-02-15Changed screenshot naming convention to yyyyddmm-nnnnStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-10-23define GL_REFLECTION_MAP if necessaryStijn Buys
2009-10-04use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmappingStijn Buys
2009-08-20initialize unitialized variablesStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-17reload entity/info models on r_restartStijn Buys
2009-08-16more constnessStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-15API cleanups, const optimizations, submodel lights/flares/particles importStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14implemented r_normalize cvarStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-08-13fixes light/flare renderer bugsStijn Buys
2009-08-13improved light/flare render code, disables engine activated lights on sceneryStijn Buys
2009-08-13documentation updates, win32 build fix, megatog's enginelight patchStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-12corrected .map texture coordinatesStijn Buys
2009-08-12corrected a stupid bug that prevented materials from obtaining texture sizesStijn Buys