Age | Commit message (Collapse) | Author |
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De-duplicated some magic numbers.
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render::draw_globe_corona().
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moved client notification from the individual image loaders to the screenshot function.
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using arbitrary GL_LIGHT#s.
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Tweaked lighting a bit.
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offsetting and alpha testing on the surface.
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Enable light attenuation in modelview.
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Tweaked lighting more.
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the star texture.
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cubemap.
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don't let engine sound depend on entity visibility.
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removed extern "C" from OpenGL function pointers.
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messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
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added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default.
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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with r_normalize 1.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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