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2010-10-19
bullet ship physics
Stijn Buys
2010-10-17
moved bullet objets to core::Entity,
Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-17
core bullet physics support,
Stijn Buys
initial vstrafe support
2010-10-06
add missing GL_CLAMP_TO_EDGE definition on win32
Stijn Buys
2010-10-06
removed skydome support, corrected skybox edge issue
Stijn Buys
2010-10-06
replaces skydomes with skyboxes
Stijn Buys
2010-10-04
modelview widget rotation manipulation
Stijn Buys
2010-10-03
ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash ↵
Stijn Buys
bugfix
2010-09-30
Correct r_restart bug where models didn't get reloaded as it should
Stijn Buys
2010-09-29
better envmapping, by Odin
Stijn Buys
2010-09-19
text rendering cleanups, inventory capacity & cargo volume
Stijn Buys
2010-09-15
updated comments, updated buy menu, info support for map window, added const ↵
Stijn Buys
to target selection
2010-03-13
lighting cvars patch by megatog615
Stijn Buys
2010-02-23
renamed model::Parts to model::Tags
Stijn Buys
2010-02-21
network info messages bugfixes
Stijn Buys
2010-02-20
Use interleaved vertex arrays
Stijn Buys
2010-02-15
Make screenshots work again
Stijn Buys
2010-02-15
Replace depricated png functions, fixes compilation with libpng 1.4
Stijn Buys
2010-02-15
Changed screenshot naming convention to yyyyddmm-nnnn
Stijn Buys
2009-11-12
initial commodities and entity inventory, bump network proto version to 18
Stijn Buys
2009-10-23
define GL_REFLECTION_MAP if necessary
Stijn Buys
2009-10-04
use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmapping
Stijn Buys
2009-08-20
initialize unitialized variables
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-17
reload entity/info models on r_restart
Stijn Buys
2009-08-16
more constness
Stijn Buys
2009-08-16
more constness, initial patchDef2 support in MapFile, reverse engine ↵
Stijn Buys
disables impulse drive, r_axis support
2009-08-15
API cleanups, const optimizations, submodel lights/flares/particles import
Stijn Buys
2009-08-15
don't render entites behind the camera
Stijn Buys
2009-08-14
implemented r_normalize cvar
Stijn Buys
2009-08-14
model API cleanup, render WORLDSCALE
Stijn Buys
2009-08-13
fixes light/flare renderer bugs
Stijn Buys
2009-08-13
improved light/flare render code, disables engine activated lights on scenery
Stijn Buys
2009-08-13
documentation updates, win32 build fix, megatog's enginelight patch
Stijn Buys
2009-08-12
triangle/quad code cleanup,corrects submodel origin, enable quad rendering again
Stijn Buys
2009-08-12
corrected .map texture coordinates
Stijn Buys
2009-08-12
corrected a stupid bug that prevented materials from obtaining texture sizes
Stijn Buys
2009-08-12
src/model filenames cleanup, parse .map texture coordinates, early loading ↵
Stijn Buys
of material textures
2009-08-11
implements misc_model rotation angle
Stijn Buys
2009-08-11
misc_model support
Stijn Buys
2009-08-10
initial texture support for ase models
Stijn Buys
2009-08-09
adds r_normals cvar, read normals from .ase models
Stijn Buys
2009-08-09
can't envmap if there is no sky
Stijn Buys
2009-07-16
adds environment mapping to the renderer
Stijn Buys
2009-07-16
Removes unused collor array support, disable bullet in sys/sys.h
Stijn Buys
2009-07-07
Moved vertexarray from render to core
Stijn Buys
2009-05-06
added r_mipmap variable to enable hardware generated mimaps
Stijn Buys
2009-04-16
updated a few help messages, added 3d modelview to the buy menu
Stijn Buys
2009-04-14
split entity and model rendering into two functions
Stijn Buys
2009-04-13
write screenshots with a timestamp in the filename
Stijn Buys
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