Age | Commit message (Collapse) | Author |
|
|
|
replaced system opengl headers with SDL/SDL_opengl.h
|
|
|
|
|
|
Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
|
|
unified bounding box code into math::BoundingBox3f class
|
|
spawnflag to func_rotate
|
|
|
|
|
|
moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
|
|
initial vstrafe support
|
|
|
|
|
|
|
|
|
|
bugfix
|
|
|
|
|
|
|
|
to target selection
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
disables impulse drive, r_axis support
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
of material textures
|
|
|
|
|
|
|
|
|