Age | Commit message (Expand) | Author |
2015-01-06 | Corrected an issue in the scrollbar mousewheel handling. | Stijn Buys |
2015-01-06 | Corrected savegame screenshots on win32. | Stijn Buys |
2015-01-06 | Resolved a minor issue with the control lock button. | Stijn Buys |
2015-01-06 | Fixed @goto and @dock buttons. | Stijn Buys |
2015-01-06 | Fixed target selection in the map window. | Stijn Buys |
2015-01-06 | Corrected a window resize issue. | Stijn Buys |
2015-01-06 | SDL2 support in previous commit, | Stijn Buys |
2015-01-06 | Added separate event handlers for mouse button clicks and mouse wheel movement. | Stijn Buys |
2015-01-03 | Added freelook support. added +freelook action and set it as default bind for... | Stijn Buys |
2015-01-03 | Minor cleanup of client::Action and client::Keyboard code, | Stijn Buys |
2015-01-03 | Draw the HUD lock button in red. | Stijn Buys |
2014-12-25 | Corrected a number of imperfections in Entity::print(), EntityDynamic::print(... | Stijn Buys |
2014-12-25 | Added a core::Level type, added a level attribute to core::Entity and core::I... | Stijn Buys |
2014-12-25 | Corrected a number of const references in the ini stream reader. | Stijn Buys |
2014-12-25 | Split zone validation into two phases. | Stijn Buys |
2014-12-24 | Don't set thruster to 0 while docking. | Stijn Buys |
2014-12-24 | Projectiles don't need mass. | Stijn Buys |
2014-12-24 | Prevent projectiles from hitting the enity that fired it, prevent projectiles... | Stijn Buys |
2014-12-24 | Added autopilot and control lock HUD buttons. | Stijn Buys |
2014-12-22 | Added 'wingmen recall' engine function to make wingmen dock at a player's car... | Stijn Buys |
2014-12-22 | Wingmen will try to repair their ship when not in combat. | Stijn Buys |
2014-12-22 | Wingmen will try to repair their ship if the leader has a carrier and health ... | Stijn Buys |
2014-12-22 | Prevent wingmen from getting destroyed when you buy a new ship or use the 'g... | Stijn Buys |
2014-12-22 | Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of the... | Stijn Buys |
2014-12-16 | Improved list_entity engine function. | Stijn Buys |
2014-12-16 | Currected a bug where the waypoint number would always be 1 in error messages... | Stijn Buys |
2014-12-16 | Fixed a small bug where the repair messagebox would appear if you were at ful... | Stijn Buys |
2014-12-16 | Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual. | Stijn Buys |
2014-12-14 | Added #include <cassert> where mingw requires it. | Stijn Buys |
2014-12-13 | Added repair engine function and the ability to repair ships at bases. | Stijn Buys |
2014-12-13 | Minro cleanup, added Model::add_layer() method. | Stijn Buys |
2014-12-13 | Use messagebox notifications when buying a ship. | Stijn Buys |
2014-12-13 | Suppressed client::Dialog as it has been superceded by client::Messagebox. | Stijn Buys |
2014-12-07 | Implemented messageboxes and the ability for the game module to send them to ... | Stijn Buys |
2014-12-07 | Improved Entity::print(). | Stijn Buys |
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single s... | Stijn Buys |
2014-12-07 | Use model dock locations when launching from a base, | Stijn Buys |
2014-12-04 | Added 'wingmen combat' toggle. | Stijn Buys |
2014-12-04 | Corrected an error which prevented wingmen to be nudged correctly while spawn... | Stijn Buys |
2014-12-04 | Improved entity nudging. | Stijn Buys |
2014-11-23 | Allow adding faction wingmen. | Stijn Buys |
2014-11-23 | Enforce reciprocal reputation. | Stijn Buys |
2014-11-22 | Minor reputation check code cleanup. | Stijn Buys |
2014-11-22 | Send a message when adding a wingman. | Stijn Buys |
2014-11-14 | Corrected a segfault when adding wingmen. | Stijn Buys |
2014-09-21 | Added shininess setting for shaders. | Evan Goers |
2014-07-27 | Draw rudimentary direction/thrust indicators on EntityControlables. | Stijn Buys |
2014-07-27 | Added faction reputation information to the list_faction engine function. | Stijn Buys |
2014-07-11 | Support material layer blending. | Stijn Buys |
2014-07-09 | Initial support for multi-layered materials, requires shaders files in the ne... | Stijn Buys |