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authorStijn Buys <ingar@osirion.org>2015-01-06 18:51:37 +0000
committerStijn Buys <ingar@osirion.org>2015-01-06 18:51:37 +0000
commit72ee43e9470c6fdbc6ed7ff92b85dfa5062c5762 (patch)
tree6474fa59066d5212dcd40e3d76652dce35565280 /src
parent57d958d40af061e83aa99ca12e375e5345836ecd (diff)
Added separate event handlers for mouse button clicks and mouse wheel movement.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am4
-rw-r--r--src/client/client.cc2
-rw-r--r--src/client/input.cc190
-rw-r--r--src/client/joystick.cc16
-rw-r--r--src/client/key.cc4
-rw-r--r--src/client/key.h10
-rw-r--r--src/client/keyboard.cc381
-rw-r--r--src/client/keyboard.h16
-rw-r--r--src/client/savegamemenu.cc24
-rw-r--r--src/client/video.cc229
-rw-r--r--src/client/video.h3
-rw-r--r--src/osirion.cc2
-rw-r--r--src/render/camera.cc17
-rw-r--r--src/render/screenshot.cc25
-rw-r--r--src/render/state.cc2
-rw-r--r--src/ui/button.cc17
-rw-r--r--src/ui/button.h12
-rw-r--r--src/ui/console.cc36
-rw-r--r--src/ui/console.h3
-rw-r--r--src/ui/iconbutton.cc9
-rw-r--r--src/ui/iconbutton.h13
-rw-r--r--src/ui/listitem.cc4
-rw-r--r--src/ui/listitem.h19
-rw-r--r--src/ui/listview.cc31
-rw-r--r--src/ui/listview.h4
-rwxr-xr-xsrc/ui/modelview.cc26
-rwxr-xr-xsrc/ui/modelview.h26
-rw-r--r--src/ui/scrollbar.cc63
-rw-r--r--src/ui/scrollbar.h26
-rw-r--r--src/ui/scrollpane.cc23
-rw-r--r--src/ui/scrollpane.h7
-rw-r--r--src/ui/slider.cc66
-rw-r--r--src/ui/slider.h43
-rw-r--r--src/ui/ui.cc72
-rw-r--r--src/ui/ui.h8
-rw-r--r--src/ui/widget.cc56
-rw-r--r--src/ui/widget.h30
37 files changed, 846 insertions, 673 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index ccb90f4..3ed4537 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -71,7 +71,7 @@ osirion_DEPENDENCIES = \
$(top_builddir)/src/game/libgame.la \
$(SDLMAIN) $(ICON_CLIENT)
-osirion_CFLAGS = $(LIBVORBISFILE_CFLAGS) $(LIBSDL_CFLAGS) $(GL_CFLAGS) $(GLUT_CFLAGS)
+osirion_CFLAGS = $(LIBVORBISFILE_CFLAGS) $(LIBSDL2_CFLAGS) $(GL_CFLAGS) $(GLUT_CFLAGS)
osirion_LDADD = \
$(top_builddir)/src/game/libgame.la \
@@ -86,5 +86,5 @@ osirion_LDADD = \
$(top_builddir)/src/math/libmath.la \
$(top_builddir)/src/auxiliary/libauxiliary.la \
$(SDLMAIN) $(ICON_CLIENT) \
- $(BULLET_LIBS) $(LIBSDL_LIBS) $(LIBVORBISFILE_LIBS) $(AL_LIBS) $(GL_LIBS) \
+ $(BULLET_LIBS) $(LIBSDL2_LIBS) $(LIBVORBISFILE_LIBS) $(AL_LIBS) $(GL_LIBS) \
$(LIBJPG_LIBS) $(LIBPNG_LIBS) $(LIBZ_LIBS) $(HOST_LIBS) $(STATIC_LDADD)
diff --git a/src/client/client.cc b/src/client/client.cc
index 336baee..5ab5a0b 100644
--- a/src/client/client.cc
+++ b/src/client/client.cc
@@ -4,7 +4,7 @@
the terms and conditions of the GNU General Public License version 2
*/
-#include <SDL/SDL.h>
+#include <SDL2/SDL.h>
#include <iostream>
#include <iomanip>
diff --git a/src/client/input.cc b/src/client/input.cc
index 7f3a021..cf0c986 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -4,7 +4,7 @@
the terms and conditions of the GNU General Public License version 2
*/
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include "audio/audio.h"
#include "auxiliary/functions.h"
@@ -265,10 +265,6 @@ void init()
keyboard = new Keyboard();
- SDL_ShowCursor(SDL_DISABLE);
- SDL_WM_GrabInput(SDL_GRAB_ON);
-// SDL_EnableUNICODE(1);
-
Joystick::init();
input_mousecontrol = core::Cvar::get("input_mousecontrol", 1.0f, core::Cvar::Archive);
@@ -286,9 +282,6 @@ void init()
input_grab = core::Cvar::get("input_grab", 1.0f, core::Cvar::Archive);
input_grab->set_info("[bool] grab input");
- if (!input_grab->value()) {
- SDL_WM_GrabInput(SDL_GRAB_OFF);
- }
core::Func *func = 0;
func = core::Func::add("ui_control", func_ui_control);
@@ -351,11 +344,6 @@ void shutdown()
delete keyboard;
keyboard = 0;
}
-
- SDL_ShowCursor(SDL_ENABLE);
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-// SDL_DisableUNICODE(0);
-
}
void action_press(Key *key)
@@ -424,16 +412,36 @@ void action_press(Key *key)
/* -- camera control ------------------------------ */
case Action::CamLeft:
- render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
+ if (render::Camera::mode() == render::Camera::Free)
+ {
+ render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
+ } else {
+ render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ }
break;
case Action::CamRight:
- render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ if (render::Camera::mode() == render::Camera::Free)
+ {
+ render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ } else {
+ render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
+ }
break;
case Action::CamUp:
- render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
+ if (render::Camera::mode() == render::Camera::Free)
+ {
+ render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
+ } else {
+ render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ }
break;
case Action::CamDown:
- render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ if (render::Camera::mode() == render::Camera::Free)
+ {
+ render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ } else {
+ render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
+ }
break;
case Action::ZoomIn:
render::Camera::set_zoom(-0.1f);
@@ -545,10 +553,10 @@ void action_release(Key *key)
render::Camera::set_direction(0.0f);
break;
case Action::CamUp:
- render::Camera::set_pitch(0);
+ render::Camera::set_pitch(0.0f);
break;
case Action::CamDown:
- render::Camera::set_pitch(0);
+ render::Camera::set_pitch(0.0f);
break;
case Action::ZoomIn:
break;
@@ -586,7 +594,7 @@ Key::Modifier modifier()
return Key::None;
}
-void key_pressed(Key *key)
+bool console_key_pressed(const Key *key)
{
if (key->action() && (key->action()->id() == Action::Console)) {
local_direction = 0.0f;
@@ -597,57 +605,48 @@ void key_pressed(Key *key)
render::Camera::set_pitch(0.0f);
ui::console()->toggle();
- return;
-
- } else if (ui::root()->input_key(true, Keyboard::translate_keysym(key->sym(), keyboard_modifiers), keyboard_modifiers)) {
- return;
+ return true;
+ } else
+ {
+ return false;
+ }
+}
- } else if (key->bind(modifier()).size() && core::application()->connected()) {
+void key_pressed(Key *key)
+{
+ if (!core::localplayer()->view() && core::localcontrol()) {
- if (!core::localplayer()->view() && core::localcontrol()) {
-
- if (key->action()) {
- action_press(key);
- return;
- }
-
- const char c = key->bind(modifier()).c_str()[0];
- if (c == '@') {
- // target bind
- if (targets::current_id()) {
- core::cmd() << key->bind(modifier()) << " " << targets::current_id() << "\n";
- }
- return;
- } else if (c) {
- // normal bind
- core::cmd() << key->bind(modifier()) << "\n";
- return;
- }
-
- } else {
- const char c = key->bind(modifier()).c_str()[0];
- if (c && c != '+' && c != '@') {
- // normal bind
- core::cmd() << key->bind(modifier()) << "\n";
- return;
+ if (key->action()) {
+ action_press(key);
+ return;
+ }
+
+ const char c = key->bind(modifier()).c_str()[0];
+ if (c == '@') {
+ // target bind
+ if (targets::current_id()) {
+ core::cmd() << key->bind(modifier()) << " " << targets::current_id() << "\n";
}
+ return;
+ } else if (c) {
+ // normal bind
+ core::cmd() << key->bind(modifier()) << "\n";
+ return;
+ }
+
+ } else {
+ const char c = key->bind(modifier()).c_str()[0];
+ if (c && c != '+' && c != '@') {
+ // normal bind
+ core::cmd() << key->bind(modifier()) << "\n";
+ return;
}
}
}
void key_released(Key *key)
{
- ui::root()->input_key(false, Keyboard::translate_keysym(key->sym(), keyboard_modifiers), keyboard_modifiers);
-
- if (core::application()->connected() && core::localcontrol()) {
-
- // FIXME mouse release selection should be handled inside the hud
- // note: mouse button can double as an action key
- if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover() && (key->waspressed() <= (input_mousedelay->value() / 1000.0f))) {
- // hovering target selected
- targets::set_target(targets::hover());
- }
-
+ if (core::localcontrol()) {
if (key->action()) {
action_release(key);
}
@@ -776,7 +775,6 @@ void frame()
SDL_Event event;
Key *key = 0;
bool pressed = false;
- bool mouse_moved = false;
if (last_key_time + 1.0f < client()->time()) {
last_key = 0;
@@ -789,25 +787,63 @@ void frame()
key = 0;
switch (event.type) {
- case SDL_VIDEORESIZE:
- video::resize(event.resize.w, event.resize.h);
+ case SDL_WINDOWEVENT:
+ if (event.window.event == SDL_WINDOWEVENT_RESIZED)
+ {
+ video::resize(event.window.data1, event.window.data2);
+ }
break;
case SDL_MOUSEMOTION:
mouse_x = event.motion.x;
mouse_y = event.motion.y;
- mouse_moved = true;
mouse_lastmoved = client()->time();
+ ui::root()->input_mouse((float) mouse_x, (float) mouse_y);
break;
case SDL_MOUSEBUTTONDOWN:
key = keyboard->press(512 + event.button.button);
pressed = true;
+ if (key && (console_key_pressed(key) || ui::root()->input_mouse_button(true, event.button.button)))
+ {
+ key = 0;
+ }
break;
case SDL_MOUSEBUTTONUP:
key = keyboard->release(512 + event.button.button);
pressed = false;
+ if (ui::root()->input_mouse_button(false, event.button.button))
+ {
+ key = 0;
+ }
+ else if (key && core::localcontrol())
+ {
+ // FIXME mouse release selection should be handled inside the hud
+ // note: mouse button can double as an action key
+ if ((event.button.button == SDL_BUTTON_LEFT) && targets::hover() && (key->waspressed() <= (input_mousedelay->value() / 1000.0f)))
+ {
+ // hovering target selected
+ targets::set_target(targets::hover());
+ }
+ }
+ break;
+
+ case SDL_MOUSEWHEEL:
+ if (ui::root()->input_mouse_wheel(math::Vector2f((float)event.wheel.x, (float) event.wheel.y)))
+ {
+ key = 0;
+ } else
+ {
+ if (event.wheel.y > 0)
+ {
+ key = keyboard->press(600);
+ } else if (event.wheel.y < 0)
+ {
+ key = keyboard->press(601);
+ }
+ pressed = true;
+ }
break;
case SDL_JOYBUTTONDOWN:
@@ -827,14 +863,22 @@ void frame()
case SDL_KEYDOWN:
keyboard_modifiers = event.key.keysym.mod;
- key = keyboard->press(event.key.keysym.sym);
+ key = keyboard->press(event.key.keysym.scancode);
pressed = true;
+ if (console_key_pressed(key) || ui::root()->input_key(true, Keyboard::translate_keysym(event.key.keysym.sym, keyboard_modifiers), keyboard_modifiers))
+ {
+ key = 0;
+ }
break;
case SDL_KEYUP:
keyboard_modifiers = event.key.keysym.mod;
- key = keyboard->release(event.key.keysym.sym);
+ key = keyboard->release(event.key.keysym.scancode);
pressed = false;
+ if (ui::root()->input_key(false, Keyboard::translate_keysym(event.key.keysym.sym, keyboard_modifiers), keyboard_modifiers))
+ {
+ key = 0;
+ }
break;
case SDL_QUIT:
@@ -843,6 +887,7 @@ void frame()
break;
}
+ // handle binds
if (key) {
if (pressed) {
key_pressed(key);
@@ -854,9 +899,6 @@ void frame()
}
}
- if (mouse_moved)
- ui::root()->input_mouse((float) mouse_x, (float) mouse_y);
-
/* -- handle key repeat --------------------------- */
float delay = 200.0f; // key delay time-out in milliseconds
if (input_keydelay) {
@@ -880,7 +922,7 @@ void frame()
for (Keyboard::Keys::iterator it = keyboard->keys().begin(); it != keyboard->keys().end(); ++it) {
key = (*it).second;
- if (key && (key->sym() < 512) && key->pressed()) {
+ if (key && (key->scancode() < 512) && key->pressed()) {
if ((key->pressed() + delay < core::application()->time()) && (key->lastpressed() + repeat < core::application()->time())) {
key->key_lastpressed = core::application()->time();
key_pressed(key);
@@ -999,8 +1041,8 @@ void frame()
}
} else {
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
+ //render::Camera::set_direction(0.0f);
+ //render::Camera::set_pitch(0.0f);
// disable autopilot override
local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
diff --git a/src/client/joystick.cc b/src/client/joystick.cc
index 0ea05a8..77d0b51 100644
--- a/src/client/joystick.cc
+++ b/src/client/joystick.cc
@@ -4,7 +4,7 @@
the terms and conditions of the GNU General Public License version 2
*/
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include "auxiliary/functions.h"
#include "client/joystick.h"
@@ -38,7 +38,7 @@ void Joystick::init()
SDL_Joystick *joystick = SDL_JoystickOpen(i);
if (joystick) {
con_print << " joystick " << i + 1 << ": " <<
- SDL_JoystickName(i) << " " <<
+ SDL_JoystickName(joystick) << " " <<
SDL_JoystickNumAxes(joystick) << " axes " <<
SDL_JoystickNumButtons(joystick) << " buttons " << std::endl;
@@ -84,18 +84,14 @@ void Joystick::list()
SDL_JoystickClose(current_joystick);
current_joystick = 0;
}
- /*
- // reset makes glorious segfaults
- //SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
- //SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- */
+
int nbjoysticks = SDL_NumJoysticks();
if (nbjoysticks) {
for (int i = 0; i < nbjoysticks; i++) {
SDL_Joystick *joystick = SDL_JoystickOpen(i);
if (joystick) {
con_print << " joystick " << i + 1 << ": " <<
- SDL_JoystickName(i) << " " <<
+ SDL_JoystickName(joystick) << " " <<
SDL_JoystickNumAxes(joystick) << " axes " <<
SDL_JoystickNumButtons(joystick) << " buttons " << std::endl;
@@ -115,7 +111,7 @@ void Joystick::list()
}
if (current_joystick) {
- con_debug << " using joystick " << SDL_JoystickName(current_joystick_number - 1) << std::endl;
+ con_debug << " using joystick " << SDL_JoystickName(current_joystick) << std::endl;
SDL_JoystickEventState(SDL_ENABLE);
}
}
@@ -145,7 +141,7 @@ void Joystick::frame()
}
if (current_joystick) {
- con_debug << " using joystick " << SDL_JoystickName(current_joystick_number - 1) << std::endl;
+ con_debug << " using joystick " << SDL_JoystickName(current_joystick) << std::endl;
SDL_JoystickEventState(SDL_ENABLE);
}
}
diff --git a/src/client/key.cc b/src/client/key.cc
index 2ab32ae..36c9787 100644
--- a/src/client/key.cc
+++ b/src/client/key.cc
@@ -10,9 +10,9 @@
namespace client
{
-Key::Key(const char *name, int keysym, char ascii)
+Key::Key(const unsigned int scancode, const char *name, const char ascii)
{
- key_sym = keysym;
+ key_scancode = scancode;
key_ascii = ascii;
key_pressed = 0;
key_lastpressed = 0;
diff --git a/src/client/key.h b/src/client/key.h
index 3d97dd1..2c25609 100644
--- a/src/client/key.h
+++ b/src/client/key.h
@@ -7,7 +7,7 @@
#ifndef __INCLUDED_CLIENT_KEY_H__
#define __INCLUDED_CLIENT_KEY_H__
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include <string>
@@ -28,7 +28,7 @@ class Key
{
public:
/// define a new key
- Key(const char *name, int keysym, char ascii = 0);
+ Key(const unsigned int scancode, const char *name, const char ascii = 0);
~Key();
/// key modifiers
@@ -74,8 +74,8 @@ public:
return key_ascii;
}
- inline int sym() const {
- return key_sym;
+ inline unsigned int scancode() const {
+ return key_scancode;
}
float key_pressed;
@@ -84,7 +84,7 @@ public:
private:
std::string key_name;
- int key_sym;
+ unsigned int key_scancode;
char key_ascii;
Action *key_action;
diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc
index 86fb2d4..e21fc91 100644
--- a/src/client/keyboard.cc
+++ b/src/client/keyboard.cc
@@ -66,188 +66,173 @@ Keyboard::Keyboard()
// ------------------ KEYS
Key *key = 0;
- add_key("backspace", SDLK_BACKSPACE);
- add_key("tab", SDLK_TAB, 0, "impulse");
- add_key("clear", SDLK_CLEAR);
- key = add_key("enter", SDLK_RETURN, 0, "ui_chat");
+ add_key(SDL_SCANCODE_BACKSPACE, "backspace");
+ add_key(SDL_SCANCODE_TAB, "tab", 0, "impulse");
+ add_key(SDL_SCANCODE_CLEAR, "clear");
+ key = add_key( SDL_SCANCODE_RETURN, "enter", 0, "ui_chat");
key->assign(Key::Alt, "toggle r_fullscreen");
- add_key("pause", SDLK_PAUSE);
- add_key("esc", SDLK_ESCAPE);
- add_key("space", SDLK_SPACE, ' ', "ui_control");
- add_key("!", SDLK_EXCLAIM, '!');
- add_key("\"", SDLK_QUOTEDBL, '"');
- add_key("#", SDLK_HASH, '#');
- add_key("$", SDLK_DOLLAR, '$');
- add_key("&", SDLK_AMPERSAND, '&');
- add_key("'", SDLK_QUOTE, '\'');
- add_key("(", SDLK_LEFTPAREN, '(');
- add_key(")", SDLK_RIGHTPAREN, ')');
- add_key("*", SDLK_ASTERISK, '*');
- add_key("+", SDLK_PLUS, '+');
- add_key(",", SDLK_COMMA, ',');
- add_key("-", SDLK_MINUS, '-');
- add_key(".", SDLK_PERIOD, '.');
- add_key("/", SDLK_SLASH, '/');
-
- add_key("0", SDLK_0, '0');
- add_key("1", SDLK_1, '1');
- add_key("2", SDLK_2, '2');
- add_key("3", SDLK_3, '3');
- add_key("4", SDLK_4, '4');
- add_key("5", SDLK_5, '5');
- add_key("6", SDLK_6, '6');
- add_key("7", SDLK_7, '7');
- add_key("8", SDLK_8, '8');
- add_key("9", SDLK_9, '9');
-
- add_key(":", SDLK_COLON, ':');
- add_key(";", SDLK_SEMICOLON, ';');
- add_key("<", SDLK_LESS, '<');
- add_key("=", SDLK_EQUALS, '=');
- add_key(">", SDLK_GREATER, '>');
- add_key("?", SDLK_QUESTION, '?');
- add_key("@", SDLK_AT, '@');
- add_key("[", SDLK_LEFTBRACKET, '[');
- add_key("\\", SDLK_BACKSLASH, '\\');
- add_key("]", SDLK_RIGHTBRACKET, ']');
- add_key("^", SDLK_CARET, '^');
- add_key("_", SDLK_UNDERSCORE, '_');
- add_key("`", SDLK_BACKQUOTE, '`', "+console");
-
- add_key("a", SDLK_a, 'a', "+strafeleft");
- add_key("b", SDLK_b, 'b', "beam");
- add_key("c", SDLK_c, 'c');
- add_key("d", SDLK_d, 'd', "+straferight");
- add_key("e", SDLK_e, 'e', "+rollright");
- add_key("f", SDLK_f, 'f', "+strafedown");
- add_key("g", SDLK_g, 'g');
- add_key("h", SDLK_h, 'h');
- add_key("i", SDLK_i, 'i', "ui_inventory");
- add_key("j", SDLK_j, 'j');
- add_key("k", SDLK_k, 'k');
- add_key("l", SDLK_l, 'l');
- add_key("m", SDLK_m, 'm', "ui_map");
- key = add_key("n", SDLK_n, 'n', "target_next");
+ add_key(SDL_SCANCODE_PAUSE, "pause");
+ add_key(SDL_SCANCODE_ESCAPE, "esc");
+ add_key(SDL_SCANCODE_SPACE, "space", ' ', "ui_control");
+
+ add_key(SDL_SCANCODE_0, "0", '0');
+ add_key(SDL_SCANCODE_1, "1", '1');
+ add_key(SDL_SCANCODE_2, "2", '2');
+ add_key(SDL_SCANCODE_3, "3", '3');
+ add_key(SDL_SCANCODE_4, "4", '4');
+ add_key(SDL_SCANCODE_5, "5", '5');
+ add_key(SDL_SCANCODE_6, "6", '6');
+ add_key(SDL_SCANCODE_7, "7", '7');
+ add_key(SDL_SCANCODE_8, "8", '8');
+ add_key(SDL_SCANCODE_9, "9", '9');
+
+ add_key(SDL_SCANCODE_MINUS, "-", '-');
+ add_key(SDL_SCANCODE_EQUALS, "=", '=');
+ add_key(SDL_SCANCODE_LEFTBRACKET, "[", '[');
+ add_key(SDL_SCANCODE_RIGHTBRACKET, "]", ']');
+ add_key(SDL_SCANCODE_SEMICOLON, ";", ';');
+ add_key(SDL_SCANCODE_APOSTROPHE,"'", '\'');
+ add_key(SDL_SCANCODE_BACKSLASH, "\\", '\\');
+
+
+ add_key(SDL_SCANCODE_COMMA, ",", ',');
+ add_key(SDL_SCANCODE_PERIOD, ".", '.');
+ add_key(SDL_SCANCODE_SLASH, "/", '/');
+ add_key(SDL_SCANCODE_GRAVE,"`", '`', "+console");
+
+ add_key(SDL_SCANCODE_A, "a", 'a', "+strafeleft");
+ add_key(SDL_SCANCODE_B, "b", 'b', "beam");
+ add_key(SDL_SCANCODE_C, "c", 'c');
+ add_key(SDL_SCANCODE_D, "d", 'd', "+straferight");
+ add_key(SDL_SCANCODE_E, "e", 'e', "+rollright");
+ add_key(SDL_SCANCODE_F, "f", 'f', "+strafedown");
+ add_key(SDL_SCANCODE_G, "g", 'g');
+ add_key(SDL_SCANCODE_H, "h", 'h');
+ add_key(SDL_SCANCODE_I, "i", 'i', "ui_inventory");
+ add_key(SDL_SCANCODE_J, "j", 'j');
+ add_key(SDL_SCANCODE_K, "k", 'k');
+ add_key(SDL_SCANCODE_L, "l", 'l');
+ add_key(SDL_SCANCODE_M, "m", 'm', "ui_map");
+ key = add_key(SDL_SCANCODE_N, "n", 'n', "target_next");
key->assign(Key::Shift, "target_prev");
key->assign(Key::Ctrl, "target_none");
- add_key("o", SDLK_o, 'o');
- add_key("p", SDLK_p, 'p');
- add_key("q", SDLK_q, 'q', "+rollleft");
- add_key("r", SDLK_r, 'r', "+strafeup");
- add_key("s", SDLK_s, 's', "+reverse");
- add_key("t", SDLK_t, 't', "ui_chatbar");
- add_key("u", SDLK_u, 'u');
- key = add_key("v", SDLK_v, 'v', "view_next");
+ add_key(SDL_SCANCODE_O, "o", 'o');
+ add_key(SDL_SCANCODE_P, "p", 'p');
+ add_key(SDL_SCANCODE_Q, "q", 'q', "+rollleft");
+ add_key(SDL_SCANCODE_R, "r", 'r', "+strafeup");
+ add_key(SDL_SCANCODE_S, "s", 's', "+reverse");
+ add_key(SDL_SCANCODE_T, "t", 't', "ui_chatbar");
+ add_key(SDL_SCANCODE_U, "u", 'u');
+ key = add_key(SDL_SCANCODE_V, "v", 'v', "view_next");
key->assign(Key::Shift, "view_prev");
- add_key("w", SDLK_w, 'w', "+afterburner");
- key = add_key("x", SDLK_x, 'x', "target_controlable_next");
+ add_key(SDL_SCANCODE_W, "w", 'w', "+afterburner");
+ key = add_key(SDL_SCANCODE_X, "x", 'x', "target_controlable_next");
key->assign(Key::Shift, "target_controlable_prev");
key->assign(Key::Ctrl, "target_center");
- add_key("y", SDLK_y, 'y');
- add_key("z", SDLK_z, 'z');
-
- add_key("del", SDLK_DELETE);
- add_key("kp0", SDLK_KP0);
- add_key("kp1", SDLK_KP1);
- add_key("kp2", SDLK_KP2, 0, "+up");
- add_key("kp3", SDLK_KP3);
- add_key("kp4", SDLK_KP4, 0, "+left");
- add_key("kp5", SDLK_KP5);
- add_key("kp6", SDLK_KP6, 0, "+right");
- add_key("kp7", SDLK_KP7, 0, "+rollleft");
- add_key("kp8", SDLK_KP8, 0, "+down");
- add_key("kp9", SDLK_KP9, 0, "+rollright");
-
- add_key("kpperiod", SDLK_KP_PERIOD, '.');
- add_key("kpdiv", SDLK_KP_DIVIDE, '/', "+zoomin");
- add_key("kpmul", SDLK_KP_MULTIPLY, '*', "+zoomout");
- add_key("kpmin", SDLK_KP_MINUS, '-', "+thrustdown");
- add_key("kpplus", SDLK_KP_PLUS, '+', "+thrustup");
- add_key("kpenter", SDLK_KP_ENTER, '\n', "ui_chat");
- add_key("kpequal", SDLK_KP_EQUALS, '=');
-
- add_key("up", SDLK_UP, 0, "+camup");
- add_key("down", SDLK_DOWN, 0, "+camdown");
- add_key("right", SDLK_RIGHT, 0, "+camright");
- add_key("left", SDLK_LEFT, 0, "+camleft");
-
- add_key("insert", SDLK_INSERT);
- add_key("home", SDLK_HOME);
- add_key("end", SDLK_END);
- add_key("pageup", SDLK_PAGEUP);
- add_key("pagedown", SDLK_PAGEDOWN);
-
- add_key("f1", SDLK_F1, 0, "freeflight");
- add_key("f2", SDLK_F2, 0, "@goto");
- add_key("f3", SDLK_F3, 0, "@dock");
- key = add_key("f4", SDLK_F4, 0, "@formation");
+ add_key(SDL_SCANCODE_Y, "y", 'y');
+ add_key(SDL_SCANCODE_Z, "z", 'z');
+
+ add_key(SDL_SCANCODE_DELETE, "del");
+ add_key(SDL_SCANCODE_KP_0, "kp0");
+ add_key(SDL_SCANCODE_KP_1, "kp1");
+ add_key(SDL_SCANCODE_KP_2, "kp2", 0, "+up");
+ add_key(SDL_SCANCODE_KP_3, "kp3");
+ add_key(SDL_SCANCODE_KP_4, "kp4", 0, "+left");
+ add_key(SDL_SCANCODE_KP_5, "kp5");
+ add_key(SDL_SCANCODE_KP_6, "kp6", 0, "+right");
+ add_key(SDL_SCANCODE_KP_7, "kp7", 0, "+rollleft");
+ add_key(SDL_SCANCODE_KP_8, "kp8", 0, "+down");
+ add_key(SDL_SCANCODE_KP_9, "kp9", 0, "+rollright");
+
+ add_key(SDL_SCANCODE_KP_PERIOD, "kpperiod", '.');
+ add_key(SDL_SCANCODE_KP_DIVIDE, "kpdiv", '/', "+zoomin");
+ add_key(SDL_SCANCODE_KP_MULTIPLY, "kpmul", '*', "+zoomout");
+ add_key(SDL_SCANCODE_KP_MINUS, "kpmin", '-', "+thrustdown");
+ add_key(SDL_SCANCODE_KP_PLUS, "kpplus", '+', "+thrustup");
+ add_key(SDL_SCANCODE_KP_ENTER, "kpenter", '\n', "ui_chat");
+ add_key(SDL_SCANCODE_KP_EQUALS, "kpequal", '=');
+
+ add_key(SDL_SCANCODE_UP, "up", 0, "+camup");
+ add_key(SDL_SCANCODE_DOWN, "down", 0, "+camdown");
+ add_key(SDL_SCANCODE_RIGHT, "right", 0, "+camright");
+ add_key(SDL_SCANCODE_LEFT, "left", 0, "+camleft");
+
+ add_key(SDL_SCANCODE_INSERT, "insert");
+ add_key(SDL_SCANCODE_HOME, "home");
+ add_key(SDL_SCANCODE_END, "end");
+ add_key(SDL_SCANCODE_PAGEUP, "pageup");
+ add_key(SDL_SCANCODE_PAGEDOWN, "pagedown");
+
+ add_key(SDL_SCANCODE_F1, "f1", 0, "freeflight");
+ add_key(SDL_SCANCODE_F2, "f2", 0, "@goto");
+ add_key(SDL_SCANCODE_F3, "f3", 0, "@dock");
+ key = add_key(SDL_SCANCODE_F4, "f4", 0, "@formation");
#ifdef _WIN32
key->assign(Key::Alt, "quit");
#endif
- add_key("f5", SDLK_F5, 0, "savegame");
- add_key("f6", SDLK_F6);
- add_key("f7", SDLK_F7);
- add_key("f8", SDLK_F8);
- add_key("f9", SDLK_F9, 0, "loadgame");
- add_key("f10", SDLK_F10);
- add_key("f11", SDLK_F11);
- add_key("f12", SDLK_F12);
- add_key("f13", SDLK_F13);
- add_key("f14", SDLK_F14);
- add_key("f15", SDLK_F15);
-
- add_key("numlock", SDLK_NUMLOCK);
- add_key("capslock", SDLK_CAPSLOCK);
- add_key("scrollock", SDLK_SCROLLOCK);
-
- add_key("rshift", SDLK_RSHIFT);
- add_key("lshift", SDLK_LSHIFT);
-
- add_key("rctrl", SDLK_RCTRL);
- add_key("lctrl", SDLK_LCTRL);
-
- add_key("ralt", SDLK_RALT);
- add_key("lalt", SDLK_LALT);
-
- add_key("rmeta", SDLK_RMETA);
- add_key("lmeta", SDLK_LMETA);
- add_key("lwin", SDLK_LSUPER);
- add_key("rwin", SDLK_RSUPER);
- add_key("mode", SDLK_MODE);
-
- add_key("help", SDLK_HELP);
- add_key("print", SDLK_PRINT, 0, "screenshot");
- add_key("sysrq", SDLK_SYSREQ);
- add_key("break", SDLK_BREAK);
- add_key("menu", SDLK_MENU);
- add_key("power", SDLK_POWER);
- add_key("euro", SDLK_EURO);
+ add_key(SDL_SCANCODE_F5, "f5", 0, "savegame");
+ add_key(SDL_SCANCODE_F6, "f6");
+ add_key(SDL_SCANCODE_F7, "f7");
+ add_key(SDL_SCANCODE_F8, "f8");
+ add_key(SDL_SCANCODE_F9, "f9", 0, "loadgame");
+ add_key(SDL_SCANCODE_F10, "f10");
+ add_key(SDL_SCANCODE_F11, "f11");
+ add_key(SDL_SCANCODE_F12, "f12");
+ add_key(SDL_SCANCODE_F13, "f13");
+ add_key(SDL_SCANCODE_F14, "f14");
+ add_key(SDL_SCANCODE_F15, "F15");
+
+ add_key(SDL_SCANCODE_NUMLOCKCLEAR, "numlock");
+ add_key(SDL_SCANCODE_CAPSLOCK, "capslock");
+ add_key(SDL_SCANCODE_SCROLLLOCK, "scrollock");
+
+ add_key(SDL_SCANCODE_RSHIFT, "rshift");
+ add_key(SDL_SCANCODE_LSHIFT, "lshift");
+
+ add_key(SDL_SCANCODE_RCTRL, "rctrl");
+ add_key(SDL_SCANCODE_LCTRL, "lctrl");
+
+ add_key(SDL_SCANCODE_RALT, "ralt");
+ add_key(SDL_SCANCODE_LALT, "lalt");
+
+ add_key(SDL_SCANCODE_RGUI, "rgui");
+ add_key(SDL_SCANCODE_LGUI, "lgui");
+ add_key(SDL_SCANCODE_MODE, "mode");
+
+ add_key(SDL_SCANCODE_HELP, "help");
+ add_key(SDL_SCANCODE_PRINTSCREEN, "print", 0, "screenshot");
+ add_key(SDL_SCANCODE_SYSREQ, "sysrq");
+ add_key(SDL_SCANCODE_PAUSE, "pause");
+ add_key(SDL_SCANCODE_MENU, "menu");
+ add_key(SDL_SCANCODE_POWER, "power");
- // mouse button aliases
- add_key("mouse1", 512 + SDL_BUTTON_LEFT, 0, "+freelook");
- add_key("mouse2", 512 + SDL_BUTTON_RIGHT, 0, "+fire");
- add_key("mouse3", 512 + SDL_BUTTON_MIDDLE);
- add_key("mouse4", 512 + SDL_BUTTON_WHEELUP, 0, "+thrustup");
- add_key("mouse5", 512 + SDL_BUTTON_WHEELDOWN, 0, "+thrustdown");
+ // mouse button aliases
+ add_key(512 + SDL_BUTTON_LEFT, "mouse1", 0, "+control");
+ add_key(512 + SDL_BUTTON_RIGHT, "mouse2", 0, "+fire");
+ add_key(512 + SDL_BUTTON_MIDDLE, "mouse3");
+
+ // mouse wheel aliases
+ add_key(600, "mwheelup", 0, "+thrustup");
+ add_key(601, "mwheeldown", 0, "+thrustdown");
// joystick button aliases
- add_key("joy0", 564);
- add_key("joy1", 565, 0, "target_center");
- add_key("joy2", 566);
- add_key("joy3", 567);
- add_key("joy4", 568);
- add_key("joy5", 569);
- add_key("joy6", 570);
- add_key("joy7", 571);
- add_key("joy8", 572);
- add_key("joy9", 573);
- add_key("joy10", 574);
- add_key("joy11", 575);
- add_key("joy12", 576);
- add_key("joy13", 577);
- add_key("joy14", 578);
- add_key("joy15", 579);
+ add_key(1024, "joy0");
+ add_key(1025, "joy1", 0, "target_center");
+ add_key(1026, "joy2");
+ add_key(1027, "joy3");
+ add_key(1028, "joy4");
+ add_key(1029, "joy5");
+ add_key(1030, "joy6");
+ add_key(1031, "joy7");
+ add_key(1032, "joy8");
+ add_key(1033, "joy9");
+ add_key(1034, "joy10");
+ add_key(1035, "joy11");
+ add_key(1036, "joy12");
+ add_key(1037, "joy13");
+ add_key(1038, "joy14");
+ add_key(1039, "joy15");
}
Keyboard::~Keyboard()
@@ -342,9 +327,9 @@ void Keyboard::reset()
}
}
-Key * Keyboard::release(unsigned int sym)
+Key * Keyboard::release(const unsigned int scancode)
{
- Key *key = find(sym);
+ Key *key = find(scancode);
if (!key) {
return 0;
}
@@ -356,9 +341,9 @@ Key * Keyboard::release(unsigned int sym)
return key;
}
-Key * Keyboard::press(unsigned int sym)
+Key * Keyboard::press(const unsigned int scancode)
{
- Key *key = find(sym);
+ Key *key = find(scancode);
if (!key) {
return 0;
}
@@ -389,9 +374,9 @@ Key *Keyboard::find(std::string const & name)
return key;
}
-Key *Keyboard::find(unsigned int keysym)
+Key *Keyboard::find(const unsigned int scancode)
{
- Keys::iterator it = _keys.find(keysym);
+ Keys::iterator it = _keys.find(scancode);
if (it == _keys.end())
{
return 0;
@@ -511,10 +496,10 @@ void Keyboard::unbindall()
}
}
-Key * Keyboard::add_key(const char *name, const unsigned int keysym, const char ascii, const char *bind)
+Key * Keyboard::add_key(const unsigned int scancode, const char *name, const char ascii, const char *bind)
{
- Key *key = new Key(name, keysym, ascii);
- _keys[keysym] = key;
+ Key *key = new Key(scancode, name, ascii);
+ _keys[scancode] = key;
if (bind)
{
std::string bindstr(bind);
@@ -579,7 +564,7 @@ void Keyboard::list_binds() const
con_print << n << " registered binds" << std::endl;
}
-unsigned int Keyboard::translate_keysym(const int keysym, const int modifiers)
+unsigned int Keyboard::translate_keysym(const unsigned int keysym, const int modifiers)
{
bool shift = false;
@@ -588,34 +573,34 @@ unsigned int Keyboard::translate_keysym(const int keysym, const int modifiers)
{
switch (keysym)
{
- case SDLK_KP0:
+ case SDLK_KP_0:
return '0';
break;
- case SDLK_KP1:
+ case SDLK_KP_1:
return '1';
break;
- case SDLK_KP2:
+ case SDLK_KP_2:
return '2';
break;
- case SDLK_KP3:
+ case SDLK_KP_3:
return '3';
break;
- case SDLK_KP4:
+ case SDLK_KP_4:
return '4';
break;
- case SDLK_KP5:
+ case SDLK_KP_5:
return '5';
break;
- case SDLK_KP6:
+ case SDLK_KP_6:
return '6';
break;
- case SDLK_KP7:
+ case SDLK_KP_7:
return '7';
break;
- case SDLK_KP8:
+ case SDLK_KP_8:
return '8';
break;
- case SDLK_KP9:
+ case SDLK_KP_9:
return '9';
break;
case SDLK_KP_PERIOD:
@@ -627,31 +612,31 @@ unsigned int Keyboard::translate_keysym(const int keysym, const int modifiers)
{
switch (keysym)
{
- case SDLK_KP0:
+ case SDLK_KP_0:
return SDLK_INSERT;
break;
- case SDLK_KP1:
+ case SDLK_KP_1:
return SDLK_END;
break;
- case SDLK_KP2:
+ case SDLK_KP_2:
return SDLK_DOWN;
break;
- case SDLK_KP3:
+ case SDLK_KP_3:
return SDLK_PAGEDOWN;
break;
- case SDLK_KP4:
+ case SDLK_KP_4:
return SDLK_LEFT;
break;
- case SDLK_KP6:
+ case SDLK_KP_6:
return SDLK_RIGHT;
break;
- case SDLK_KP7:
+ case SDLK_KP_7:
return SDLK_HOME;
break;
- case SDLK_KP8:
+ case SDLK_KP_8:
return SDLK_UP;
break;
- case SDLK_KP9:
+ case SDLK_KP_9:
return SDLK_PAGEUP;
break;
case SDLK_KP_PERIOD:
diff --git a/src/client/keyboard.h b/src/client/keyboard.h
index 0742b9c..2ebb568 100644
--- a/src/client/keyboard.h
+++ b/src/client/keyboard.h
@@ -11,7 +11,7 @@
#include <map>
#include <list>
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include "client/action.h"
#include "client/key.h"
@@ -29,10 +29,10 @@ public:
Keyboard();
~Keyboard();
- /// find a key on a keysym
- Key *find(unsigned int keysym);
+ /// find a key by scancode
+ Key *find(unsigned int scancode);
- /// find a key on name
+ /// find a key by name
Key *find(std::string const & name);
/// bind a string to a key, if str is empty, just list
@@ -63,16 +63,16 @@ public:
void save_binds() const;
/// a key has been pressed
- Key *press(unsigned int sym);
+ Key *press(const unsigned int scancode);
/// a key has been pressed
Key *press(Key *key);
/// a key has been pressed
- Key *release(unsigned int sym);
+ Key *release(const unsigned int scancode);
/// convert SDL_keysym to a keystroke
- static unsigned int translate_keysym(const int keysym, const int modifiers);
+ static unsigned int translate_keysym(const unsigned int keysym, const int modifiers);
inline Keys & keys()
{
@@ -80,7 +80,7 @@ public:
}
private:
- Key *add_key(const char *name, const unsigned int keysym, const char ascii = 0, const char *bind = 0);
+ Key *add_key(const unsigned int scancode, const char *name, const char ascii = 0, const char *bind = 0);
Action *add_action(const char *name, Action::Identifier id, const char *description = 0);
diff --git a/src/client/savegamemenu.cc b/src/client/savegamemenu.cc
index b91a45c..c2601a5 100644
--- a/src/client/savegamemenu.cc
+++ b/src/client/savegamemenu.cc
@@ -12,9 +12,14 @@
#include "core/gameserver.h"
#include "model/material.h"
#include "client/savegamemenu.h"
+#include "client/video.h"
#include "filesystem/filesystem.h"
#include "render/screenshot.h"
+#include "render/camera.h"
+#include "render/draw.h"
#include "render/textures.h"
+#include "render/gl.h"
+
#include "ui/ui.h"
#include "sys/sys.h"
@@ -549,8 +554,25 @@ void SaveGameMenu::savescreenshot(std::string savename)
{
std::string filename(filesystem::writedir() + "savegames/" + savename + ".jpg");
- render::Screenshot::savegameshot(filename);
+ // redraw the world without ui
+
+ // Clear the color and depth buffers.
+ gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // set camera transformation
+ render::Camera::frame(0.0f);
+
+ render::Camera::frustum();
+
+ // draw the world
+ render::draw(0.0f);
+
+ gl::disable(GL_TEXTURE_2D);
+ gl::disable(GL_BLEND);
+
+ video::swap_buffers();
+ render::Screenshot::savegameshot(filename);
}
void SaveGameMenu::savegame(std::string savename, const std::string & description)
diff --git a/src/client/video.cc b/src/client/video.cc
index 0f0c984..f3ba136 100644
--- a/src/client/video.cc
+++ b/src/client/video.cc
@@ -17,7 +17,7 @@
#include "ui/ui.h"
#include "ui/paint.h"
-#include <SDL/SDL.h>
+#include <SDL2/SDL.h>
using namespace render;
@@ -41,32 +41,49 @@ core::Cvar *draw_clock = 0;
namespace video
{
-float fullscreen = 0;
-
-int bpp = 0;
-int flags = 0;
+bool fullscreen = 0;
int width = 0;
int height = 0;
-int width_prev = 0;
-int height_prev = 0;
-
// default resolution and window size
const int width_default = 1024;
const int height_default = 768;
+SDL_Window* sdlwindow = 0;
+Uint32 sdlwindow_flags = 0;
+
std::string loader_message;
bool is_loading = false;
-void set_caption()
+void draw_loader()
{
- // set window caption
- std::string window_title(core::name());
- window_title += ' ';
- window_title.append(core::version());
+ render::Camera::ortho();
+
+ gl::enable(GL_BLEND);
+
+ gl::color(1.0f, 1.0f, 1.0f, 1.0f);
+
+
+ const std::string loader_texture("bitmaps/loader");
+ const math::Vector2f size(render::State::width(), render::State::height());
+ const math::Vector2f pos;
+ ui::Paint::draw_bitmap(pos, size, loader_texture, true);
+
+ if (loader_message.size()) {
+ using render::Text;
+ gl::enable(GL_TEXTURE_2D);
+ Text::setfont("gui", 12, 18);
+ Text::setcolor('N'); //set normal color
+ Text::draw(Text::fontwidth(), Text::fontheight(), loader_message);
+ gl::disable(GL_TEXTURE_2D);
+ }
+
+ gl::disable(GL_BLEND);
+
+ swap_buffers();
- SDL_WM_SetCaption(window_title.c_str(), core::name().c_str());
+ is_loading = true;
}
bool init()
@@ -110,12 +127,19 @@ bool init()
}
- // set the window icon
+ // window caption
+ std::string sdlwindow_title(core::name());
+ sdlwindow_title += ' ';
+ sdlwindow_title.append(core::version());
+
+ // window icon
/*
* FIXME
* store the icon as binary data
* and use SDL_CreateRGBSurfaceFrom to create the icon
*/
+ /*
+ *
filesystem::File *iconfile = filesystem::open("bitmaps/icon.bmp");
if (iconfile) {
std::string iconfilename = iconfile->path();
@@ -130,109 +154,69 @@ bool init()
SDL_WM_SetIcon(image, NULL);
}
}
-
- const SDL_VideoInfo* sdl_videoinfo = SDL_GetVideoInfo();
- if (!sdl_videoinfo) {
- con_error << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl;
- return false;
- }
-
- bpp = sdl_videoinfo->vfmt->BitsPerPixel;
- if (bpp == 32) {
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
- } else if (bpp == 24) {
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 6);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 6);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 6);
- } else if (bpp == 16) {
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 4);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 4);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 4);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 4);
- } else {
- con_warn << "Display depth " << bpp << " is not supported!" << std::endl;
- }
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
+ */
- width_prev = width;
- height_prev = height;
-
- width = (int) r_width->value();
- height = (int) r_height->value();
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
- fullscreen = r_fullscreen->value();
+ fullscreen = (r_fullscreen->value() > 0.0f);
- if (r_fullscreen->value()) {
- flags = SDL_OPENGL | SDL_FULLSCREEN;
- } else {
- if (r_windowwidth->value() && r_windowheight->value()) {
+ if (fullscreen)
+ {
+ sdlwindow_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS;
+ sdlwindow = SDL_CreateWindow(sdlwindow_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, sdlwindow_flags);
+ }
+ else
+ {
+ if (r_windowwidth->value() && r_windowheight->value())
+ {
width = (int) r_windowwidth->value();
height = (int) r_windowheight->value();
+ }
+ else
+ {
+ width = width_default;
+ height = height_default;
}
- flags = SDL_OPENGL;
+ sdlwindow_flags = SDL_WINDOW_OPENGL;
#ifndef _WIN32
- flags |= SDL_RESIZABLE;
+ sdlwindow_flags |= SDL_WINDOW_RESIZABLE;
#endif
+ sdlwindow = SDL_CreateWindow(sdlwindow_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, sdlwindow_flags);
}
-
- if (!SDL_SetVideoMode(width, height, bpp, flags)) {
- con_warn << "Failed to set video mode " << width << "x" << height << "x" << bpp << "bpp" << std::endl;
- if (width_prev && height_prev) {
- width = width_prev;
- height = height_prev;
- if (!SDL_SetVideoMode(width, height, bpp, flags)) {
- con_error << "Failed to restore video mode " << width << "x" << height << "x" << bpp << "bpp" << std::endl;
- return false;
- }
- } else
- return false;
+
+ if (!sdlwindow)
+ {
+ con_error << "Failed to initialize SDL window: " << SDL_GetError() << std::endl;
+ return false;
+ }
+
+ SDL_GLContext glcontext = SDL_GL_CreateContext(sdlwindow);
+ if (!glcontext)
+ {
+ con_error << "Failed to initialize OpenGL context: " << SDL_GetError() << std::endl;
+ return false;
}
- con_print << " video mode " << width << "x" << height << "x" << bpp << "bpp " << (fullscreen ? "fullscreen " : "window") << std::endl;
-
-#ifdef HAVE_DEBUG_MESSAGES
-
- int red, green, blue, alpha, depth;
-
- SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &red);
- SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &green);
- SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &blue);
- SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &alpha);
- SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
-
- con_debug << " visual r: " << red << " g: " << green << " blue: " << blue << " alpha: " << alpha << " depth: " << depth << std::endl;
-
-#endif // HAVE_DEBUG_MESSAGES
-
- // set window caption
- set_caption();
+ SDL_GetWindowSize(sdlwindow, &width, &height);
+
// save window width and height
if (fullscreen) {
(*r_width) = width;
(*r_height) = height;
} else {
(*r_windowwidth) = width;
- (*r_windowheight) = height;
-
+ (*r_windowwidth) = height;
}
// resize user interface
ui::root()->set_size((float) width, (float) height);
ui::root()->event_resize();
- // to grab or not to grab
+ // grab input
core::Cvar *input_grab = core::Cvar::find("input_grab");
- if (ui::console()->visible() || (input_grab && input_grab->value())) {
- SDL_WM_GrabInput(SDL_GRAB_OFF);
- SDL_ShowCursor(SDL_ENABLE);
+ if (!ui::console()->visible() || (input_grab && input_grab->value())) {
+ SDL_SetRelativeMouseMode(SDL_TRUE);
} else {
- SDL_WM_GrabInput(SDL_GRAB_ON);
- SDL_ShowCursor(SDL_DISABLE);
+ SDL_SetRelativeMouseMode(SDL_FALSE);
}
// initialize renderer
@@ -243,6 +227,9 @@ bool init()
// initialize target drawer
targets::init();
+
+ // draw loader screen
+ draw_loader();
return true;
}
@@ -255,13 +242,12 @@ void resize(int w, int h)
if (w < 320) w = 320;
if (h < 200) h = 200;
- if (SDL_SetVideoMode(w, h, bpp, flags)) {
- render::resize(w, h);
- ui::root()->set_size(w, h);
- ui::root()->event_resize();
- } else {
- con_warn << "Could not resize window!" << std::endl;
- }
+ render::resize(w, h);
+ ui::root()->set_size(w, h);
+ ui::root()->event_resize();
+
+ (*r_windowwidth) = w;
+ (*r_windowwidth) = h;
}
void restart()
@@ -305,32 +291,9 @@ void set_loader_message(const char *message)
frame_loader();
}
-void draw_loader()
+void swap_buffers()
{
- render::Camera::ortho();
-
- gl::enable(GL_BLEND);
-
- gl::color(1.0f, 1.0f, 1.0f, 1.0f);
-
-
- const std::string loader_texture("bitmaps/loader");
- const math::Vector2f size(render::State::width(), render::State::height());
- const math::Vector2f pos;
- ui::Paint::draw_bitmap(pos, size, loader_texture, true);
-
- if (loader_message.size()) {
- using render::Text;
- gl::enable(GL_TEXTURE_2D);
- Text::setfont("gui", 12, 18);
- Text::setcolor('N'); //set normal color
- Text::draw(Text::fontwidth(), Text::fontheight(), loader_message);
- gl::disable(GL_TEXTURE_2D);
- }
-
- gl::disable(GL_BLEND);
-
- is_loading = true;
+ SDL_GL_SwapWindow(sdlwindow);
}
void frame_loader()
@@ -340,13 +303,13 @@ void frame_loader()
draw_loader();
- SDL_GL_SwapBuffers();
+ swap_buffers();
}
void frame(float elapsed)
{
// detect fullscreen/windowed mode switch
- if (fullscreen != r_fullscreen->value())
+ if (fullscreen != (r_fullscreen->value() > 0.0f))
restart();
using namespace render;
@@ -401,7 +364,7 @@ void frame(float elapsed)
gl::disable(GL_TEXTURE_2D);
gl::disable(GL_BLEND);
- SDL_GL_SwapBuffers();
+ swap_buffers();
}
void shutdown()
@@ -411,11 +374,15 @@ void shutdown()
targets::shutdown();
render::shutdown();
+
+ SDL_SetRelativeMouseMode(SDL_FALSE);
+
+ SDL_DestroyWindow(sdlwindow);
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
width = 0;
height = 0;
-
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
} // namespace video
diff --git a/src/client/video.h b/src/client/video.h
index 0a3ed73..195fd2d 100644
--- a/src/client/video.h
+++ b/src/client/video.h
@@ -42,6 +42,9 @@ void set_loader_message(const std::string message);
/// update the loader screen message
void set_loader_message(const char *message = 0);
+/// swap render buffers
+void swap_buffers();
+
} // namespace video
extern core::Cvar *r_width;
diff --git a/src/osirion.cc b/src/osirion.cc
index e6dd419..8a2a1d5 100644
--- a/src/osirion.cc
+++ b/src/osirion.cc
@@ -4,8 +4,6 @@
the terms and conditions of the GNU General Public License version 2
*/
-#include "SDL/SDL.h"
-
#include "client/client.h"
#include "game/game.h"
diff --git a/src/render/camera.cc b/src/render/camera.cc
index 881d9ae..d6cf562 100644
--- a/src/render/camera.cc
+++ b/src/render/camera.cc
@@ -328,12 +328,21 @@ void Camera::frame(float seconds)
distance = math::max(FRUSTUMFRONT / WORLDSCALE, FRUSTUMFRONT / WORLDSCALE + camera_zoom * core::localcontrol()->radius()) + 0.001f;
} else if (mode() == Cockpit) {
+
+ camera_scene_axis.assign(target_axis);
+
+ direction_target = + 90 * target_direction;
+ pitch_target = + 90 * target_pitch;
- // freelook target
- target_axis.change_direction(90 * target_direction);
- target_axis.change_pitch(90 * target_pitch);
+ // adjust direction
+ d = degrees180f(direction_current - direction_target);
+ direction_current = degrees360f(direction_current - d * seconds);
+ camera_scene_axis.change_direction(direction_current);
- camera_scene_axis.assign(target_axis);
+ // adjust pitch
+ d = degrees180f(pitch_current - pitch_target);
+ pitch_current = degrees360f(pitch_current - d * seconds);
+ camera_scene_axis.change_pitch(pitch_current);
if (core::localcontrol()->model()) {
const float modelscale = core::localcontrol()->radius() / core::localcontrol()->model()->radius();
diff --git a/src/render/screenshot.cc b/src/render/screenshot.cc
index 2fd7e9a..0142ad3 100644
--- a/src/render/screenshot.cc
+++ b/src/render/screenshot.cc
@@ -20,7 +20,7 @@
#include "render/tgafile.h"
#include "render/gl.h"
-#include <SDL/SDL.h>
+#include <SDL2/SDL.h>
namespace render
{
@@ -34,25 +34,6 @@ int Screenshot::current_date = 0;
void Screenshot::savegameshot(const std::string & filename)
{
- // TODO do the actual drawing
-
- // Clear the color and depth buffers.
- gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- // set camera transformation
- Camera::frame(0.0f);
-
- render::Camera::frustum();
-
- // draw the world
- draw(0.0f);
-
- gl::disable(GL_TEXTURE_2D);
- gl::disable(GL_BLEND);
-
- // swap GL buffers
- SDL_GL_SwapBuffers();
-
int w = State::width();
int h = State::height();
@@ -62,7 +43,7 @@ void Screenshot::savegameshot(const std::string & filename)
if ((w > 0) && (h > 0)) {
// read pixels into an image instance
- render::Image image(w, h, 3);
+ Image image(w, h, 3);
glReadPixels(
(GLsizei) ((State::width() - w) / 2),
@@ -76,7 +57,7 @@ void Screenshot::savegameshot(const std::string & filename)
con_debug << "Saving " << filename << std::endl;
- render::JPG::save(filename.c_str(), image, 85);
+ JPG::save(filename.c_str(), image, 85);
}
}
void Screenshot::save()
diff --git a/src/render/state.cc b/src/render/state.cc
index 8ada29c..e88ce06 100644
--- a/src/render/state.cc
+++ b/src/render/state.cc
@@ -7,7 +7,7 @@
#include <string>
#include <sstream>
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include "render/state.h"
#include "render/gl.h"
diff --git a/src/ui/button.cc b/src/ui/button.cc
index 6c34a4f..d356db9 100644
--- a/src/ui/button.cc
+++ b/src/ui/button.cc
@@ -93,15 +93,14 @@ void Button::draw()
// }
}
-bool Button::on_keypress(const int key, const unsigned int modifier)
+bool Button::on_mousepress(const unsigned int button)
{
- if (key == 512 + SDL_BUTTON_LEFT) {
+ if (button == SDL_BUTTON_LEFT) {
if (enabled()) {
if (button_command.size()) {
core::cmd() << button_command << std::endl;
}
audio::play("ui/clicked");
-
emit(EventButtonClicked);
}
return true;
@@ -110,16 +109,4 @@ bool Button::on_keypress(const int key, const unsigned int modifier)
return false;
}
-bool Button::on_keyrelease(const int key, const unsigned int modifier)
-{
- return false;
-}
-
-void Button::on_mouseover(const math::Vector2f &cursor)
-{
- if (enabled()) {
- //audio::play("ui/select");
- }
-}
-
}
diff --git a/src/ui/button.h b/src/ui/button.h
index 7d264a9..15d5d05 100644
--- a/src/ui/button.h
+++ b/src/ui/button.h
@@ -33,14 +33,10 @@ public:
/// print button description
virtual void print(const size_t indent) const;
- /// called when the mouse enters the widget
- virtual void on_mouseover(const math::Vector2f &cursor);
-
- /// called when the widget receives a key press
- virtual bool on_keypress(const int key, const unsigned int modifier);
-
- /// called when the widget receives a key release
- virtual bool on_keyrelease(const int key, const unsigned int modifier);
+ /**
+ * @brief mouse button press event handler
+ * */
+ virtual bool on_mousepress(const unsigned int button);
protected:
/// draw the button background
diff --git a/src/ui/console.cc b/src/ui/console.cc
index 3799392..b683778 100644
--- a/src/ui/console.cc
+++ b/src/ui/console.cc
@@ -25,6 +25,8 @@ namespace ui
const float DEFAULT_CONSOLE_HEIGHT = 0.7f;
const size_t DEFAULT_MAX_HISTO_LINES = 512;
+// number of lines to scroll
+const size_t SCROLL_LINES = 3;
// the global console buffer object
ConsoleBuffer Console::con_buffer;
@@ -87,8 +89,8 @@ void Console::show()
{
ui::Window::show();
raise();
- SDL_WM_GrabInput(SDL_GRAB_OFF);
- SDL_ShowCursor(SDL_ENABLE);
+
+ SDL_SetRelativeMouseMode(SDL_FALSE);
console_scrollpane->set_scroll(0);
console_scrollpane->set_offset(3);
@@ -106,12 +108,10 @@ void Console::hide()
ui::Window::hide();
core::Cvar *input_grab = core::Cvar::find("input_grab");
- if (!input_grab || input_grab->value()) {
- SDL_WM_GrabInput(SDL_GRAB_ON);
- SDL_ShowCursor(SDL_DISABLE);
+ if (input_grab && input_grab->value()) {
+ SDL_SetRelativeMouseMode(SDL_TRUE);
} else {
- SDL_WM_GrabInput(SDL_GRAB_OFF);
- SDL_ShowCursor(SDL_ENABLE);
+ SDL_SetRelativeMouseMode(SDL_FALSE);
}
audio::play("ui/console");
@@ -139,9 +139,6 @@ bool Console::on_emit(Widget *sender, const Event event, void *data)
bool Console::on_keypress(const int key, const unsigned int modifier)
{
- // number of lines to scroll
- const size_t scroll_offset = 3;
-
ui::Text::reverse_iterator upit;
switch (key) {
@@ -191,14 +188,12 @@ bool Console::on_keypress(const int key, const unsigned int modifier)
}
return true;
break;
- case 512 + SDL_BUTTON_WHEELUP:
case SDLK_PAGEUP:
- console_scrollpane->inc_scroll(scroll_offset);
+ console_scrollpane->inc_scroll(SCROLL_LINES);
return true;
break;
- case 512 + SDL_BUTTON_WHEELDOWN:
case SDLK_PAGEDOWN:
- console_scrollpane->dec_scroll(scroll_offset);
+ console_scrollpane->dec_scroll(SCROLL_LINES);
return true;
break;
}
@@ -206,6 +201,19 @@ bool Console::on_keypress(const int key, const unsigned int modifier)
return false;
}
+bool Console::on_mousewheel(const math::Vector2f & direction)
+{
+ if (direction.y() > 0 )
+ {
+ console_scrollpane->inc_scroll(SCROLL_LINES);
+ return true;
+ } else if (direction.y() < 0) {
+ console_scrollpane->dec_scroll(SCROLL_LINES);
+ return true;
+ }
+ return false;
+}
+
void Console::draw()
{
console_scrollbar->set_range(0, (float) con_buffer.log().size());
diff --git a/src/ui/console.h b/src/ui/console.h
index 93b6934..ea17e8b 100644
--- a/src/ui/console.h
+++ b/src/ui/console.h
@@ -63,6 +63,9 @@ protected:
/// handle keypress events
virtual bool on_keypress(const int key, const unsigned int modifier);
+ /// handle mousewheel events
+ virtual bool on_mousewheel(const math::Vector2f & direction);
+
/// handle emit events
virtual bool on_emit(Widget *sender, const Event event, void *data);
diff --git a/src/ui/iconbutton.cc b/src/ui/iconbutton.cc
index b8dda87..944ae6c 100644
--- a/src/ui/iconbutton.cc
+++ b/src/ui/iconbutton.cc
@@ -105,9 +105,9 @@ void IconButton::draw_border()
}
}
-bool IconButton::on_keypress(const int key, const unsigned int modifier)
+bool IconButton::on_mousepress(const unsigned int button)
{
- if (key == 512 + SDL_BUTTON_LEFT) {
+ if (button == SDL_BUTTON_LEFT) {
if (enabled()) {
if (iconbutton_command.size()) {
core::cmd() << iconbutton_command << std::endl;
@@ -121,11 +121,6 @@ bool IconButton::on_keypress(const int key, const unsigned int modifier)
return false;
}
-bool IconButton::on_keyrelease(const int key, const unsigned int modifier)
-{
- return false;
-}
-
void IconButton::on_mouseover(const math::Vector2f &cursor)
{
if (enabled()) {
diff --git a/src/ui/iconbutton.h b/src/ui/iconbutton.h
index c9a7c5b..a7aee39 100644
--- a/src/ui/iconbutton.h
+++ b/src/ui/iconbutton.h
@@ -51,14 +51,15 @@ public:
/// print button description
virtual void print(const size_t indent) const;
- /// called when the mouse enters the widget
+ /**
+ * @brief mouse over event handler
+ * */
virtual void on_mouseover(const math::Vector2f &cursor);
- /// called when the widget receives a key press
- virtual bool on_keypress(const int key, const unsigned int modifier);
-
- /// called when the widget receives a key release
- virtual bool on_keyrelease(const int key, const unsigned int modifier);
+ /**
+ * @brief mouse button press event handler
+ * */
+ virtual bool on_mousepress(const unsigned int button);
protected:
/// draw the button border
diff --git a/src/ui/listitem.cc b/src/ui/listitem.cc
index d7c3f1e..ad821ed 100644
--- a/src/ui/listitem.cc
+++ b/src/ui/listitem.cc
@@ -70,9 +70,9 @@ void ListItem::on_mouseover(const math::Vector2f &cursor)
}
}
-bool ListItem::on_keypress(const int key, const unsigned int modifier)
+bool ListItem::on_mousepress(const unsigned int button)
{
- if (key == 512 + SDL_BUTTON_LEFT) {
+ if (button == SDL_BUTTON_LEFT) {
//audio::play("ui/button");
emit(EventListItemClicked);
diff --git a/src/ui/listitem.h b/src/ui/listitem.h
index a0f4d5e..c2ccf6f 100644
--- a/src/ui/listitem.h
+++ b/src/ui/listitem.h
@@ -65,14 +65,21 @@ public:
void select();
protected:
- /// keypress event handler
- virtual bool on_keypress(const int key, const unsigned int modifier);
-
- /// draw the button border
+ /**
+ * @brief mouseover event handler
+ * */
+ virtual void on_mouseover(const math::Vector2f &cursor);
+
+ /**
+ * @brief mouse button press event handler
+ * */
+ virtual bool on_mousepress(const unsigned int button);
+
+ /**
+ * @brief draw the button border
+ * */
virtual void draw_border();
- virtual void on_mouseover(const math::Vector2f &cursor);
-
virtual void draw();
private:
diff --git a/src/ui/listview.cc b/src/ui/listview.cc
index 0c01596..c72cd59 100644
--- a/src/ui/listview.cc
+++ b/src/ui/listview.cc
@@ -155,26 +155,21 @@ bool ListView::on_emit(Widget *sender, const Event event, void *data)
return false;
}
-bool ListView::on_keypress(const int key, const unsigned int modifier)
+bool ListView::on_mousewheel(const math::Vector2f & direction)
{
- switch (key) {
-
- case 512 + SDL_BUTTON_WHEELDOWN:
- inc_scroll(1.0f);
- resize();
- return true;
- break;
-
- case 512 + SDL_BUTTON_WHEELUP:
- dec_scroll(1.0f);
- resize();
- return true;
- break;
-
- default:
- break;
- }
+ if (direction.y() > 0 )
+ {
+ dec_scroll(1.0f);
+ resize();
+ return true;
+ }
+ else if (direction.y() < 0)
+ {
+ inc_scroll(1.0f);
+ resize();
+ return true;
+ }
return false;
}
diff --git a/src/ui/listview.h b/src/ui/listview.h
index 7678b8b..616233d 100644
--- a/src/ui/listview.h
+++ b/src/ui/listview.h
@@ -79,9 +79,9 @@ protected:
virtual bool on_emit(Widget *sender, const Event event, void *data);
/**
- * @brief keypress event handler
+ * @brief mouse hweel event handler
* */
- virtual bool on_keypress(const int key, const unsigned int modifier);
+ virtual bool on_mousewheel(const math::Vector2f & direction);
private:
float listview_scroll;
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc
index 679c7b6..f1676b1 100755
--- a/src/ui/modelview.cc
+++ b/src/ui/modelview.cc
@@ -100,19 +100,29 @@ void ModelView::set_zoom(const float zoom)
math::clamp(modelview_zoom, 1.0f, 5.0f);
}
-bool ModelView::on_keypress(const int key, const unsigned int modifier)
+bool ModelView::on_mousewheel(const math::Vector2f & direction)
{
- if (key == 512 + SDL_BUTTON_WHEELUP) {
+ if (direction.y() > 0 )
+ {
modelview_zoom -= 0.25f;
if (modelview_zoom < 1.0f)
modelview_zoom = 1.0f;
return true;
- } else if (key == 512 + SDL_BUTTON_WHEELDOWN) {
+ } else if (direction.y() < 0 )
+ {
modelview_zoom += 0.25f;
if (modelview_zoom > 5.0f)
modelview_zoom = 5.0f;
return true;
- } else if (key == 512 + SDL_BUTTON_LEFT) {
+ }
+
+ return false;
+}
+
+bool ModelView::on_mousepress(const unsigned int button)
+{
+ if (button == SDL_BUTTON_LEFT)
+ {
modelview_dragging = true;
return true;
}
@@ -120,9 +130,10 @@ bool ModelView::on_keypress(const int key, const unsigned int modifier)
return false;
}
-bool ModelView::on_keyrelease(const int key, const unsigned int modifier)
+bool ModelView::on_mouserelease(const unsigned int button)
{
- if (key == 512 + SDL_BUTTON_LEFT) {
+ if (button == SDL_BUTTON_LEFT)
+ {
modelview_dragging = false;
return true;
}
@@ -132,7 +143,8 @@ bool ModelView::on_keyrelease(const int key, const unsigned int modifier)
void ModelView::on_mousemove(const math::Vector2f &cursor)
{
- if ((width() <= 0) || (height() <= 0)) {
+ if ((width() <= 0) || (height() <= 0))
+ {
return;
}
diff --git a/src/ui/modelview.h b/src/ui/modelview.h
index e23fd1c..f9566cd 100755
--- a/src/ui/modelview.h
+++ b/src/ui/modelview.h
@@ -88,16 +88,30 @@ protected:
/// draw border
virtual void draw_background();
- /// keypress event handler
- virtual bool on_keypress(const int key, const unsigned int modifier);
-
- /// keyrelease event handler
- virtual bool on_keyrelease(const int key, const unsigned int modifier);
+ /**
+ * @brief mouse button press event handler
+ * */
+ virtual bool on_mousepress(const unsigned int button);
+
+ /**
+ * @brief mouse button release event handler
+ * */
+ virtual bool on_mouserelease(const unsigned int button);
+ /**
+ * @brief mouse over event handler
+ * */
virtual void on_mouseover(const math::Vector2f &cursor);
- /// mouse movement handler
+ /**
+ * @brief mouse movement event handler
+ * */
virtual void on_mousemove(const math::Vector2f &cursor);
+
+ /**
+ * @brief mouse hweel event handler
+ * */
+ virtual bool on_mousewheel(const math::Vector2f & direction);
private:
void reset();
diff --git a/src/ui/scrollbar.cc b/src/ui/scrollbar.cc
index a8826a5..a766b38 100644
--- a/src/ui/scrollbar.cc
+++ b/src/ui/scrollbar.cc
@@ -108,44 +108,45 @@ bool ScrollBar::on_emit(Widget *sender, const Event event, void *data)
return false;
}
-bool ScrollBar::on_keypress(const int key, const unsigned int modifier)
+bool ScrollBar::on_mousewheel(const math::Vector2f & direction)
{
- switch (key) {
-
- case 512 + SDL_BUTTON_WHEELDOWN:
- if (scrollbar_value < scrollbar_maximum) {
- scrollbar_value++;
- emit(EventScrollBarChanged, this);
- }
- return true;
- break;
-
- case 512 + SDL_BUTTON_WHEELUP:
- if (scrollbar_value > scrollbar_minimum) {
- scrollbar_value--;
- emit(EventScrollBarChanged, this);
- }
- return true;
- break;
-
- case 512 + SDL_BUTTON_LEFT:
- if (scrollbar_maximum > scrollbar_minimum) {
- // TODO position hit test
- scrollbar_dragging = true;
- }
- return true;
- break;
-
- default:
- break;
+ if (direction.y() > 0 )
+ {
+ if (scrollbar_value < scrollbar_maximum) {
+ scrollbar_value--;
+ emit(EventScrollBarChanged, this);
+ }
+ return true;
+ } else if (direction.y() < 0 )
+ {
+ if (scrollbar_value < scrollbar_maximum) {
+ scrollbar_value++;
+ emit(EventScrollBarChanged, this);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool ScrollBar::on_mousepress(const unsigned int button)
+{
+ if (button == SDL_BUTTON_LEFT)
+ {
+ if (scrollbar_maximum > scrollbar_minimum) {
+ // TODO position hit test
+ scrollbar_dragging = true;
+ }
+ return true;
}
return false;
}
-bool ScrollBar::on_keyrelease(const int key, const unsigned int modifier)
+bool ScrollBar::on_mouserelease(const unsigned int button)
{
- if (key == 512 + SDL_BUTTON_LEFT) {
+ if (button == SDL_BUTTON_LEFT)
+ {
scrollbar_dragging = false;
return true;
}
diff --git a/src/ui/scrollbar.h b/src/ui/scrollbar.h
index 0689969..c8eccf9 100644
--- a/src/ui/scrollbar.h
+++ b/src/ui/scrollbar.h
@@ -89,17 +89,31 @@ protected:
/// emit event handler
virtual bool on_emit(Widget *sender, const Event event, void *data=0);
- /// keypress event handler
- virtual bool on_keypress(const int key, const unsigned int modifier);
-
- /// keyrelease event handler
- virtual bool on_keyrelease(const int key, const unsigned int modifier);
+ /**
+ * @brief mouse button press event handler
+ * */
+ virtual bool on_mousepress(const unsigned int button);
+
+ /**
+ * @brief mouse button release event handler
+ * */
+ virtual bool on_mouserelease(const unsigned int button);
+ /**
+ * @brief mouseover event handler
+ * */
virtual void on_mouseover(const math::Vector2f &cursor);
- /// mouse movement handler
+ /**
+ * @brief mouse movement event handler
+ * */
virtual void on_mousemove(const math::Vector2f &cursor);
+ /**
+ * @brief mousehweel event handler
+ * */
+ virtual bool on_mousewheel(const math::Vector2f & direction);
+
private:
/// validate slider value
void validate();
diff --git a/src/ui/scrollpane.cc b/src/ui/scrollpane.cc
index 48391c5..57c957f 100644
--- a/src/ui/scrollpane.cc
+++ b/src/ui/scrollpane.cc
@@ -65,24 +65,21 @@ void ScrollPane::set_offset(const int offset)
scrollpane_offset = offset;
}
-bool ScrollPane::on_keypress(const int key, const unsigned int modifier)
+bool ScrollPane::on_mousewheel(const math::Vector2f & direction)
{
// number of lines to scroll
int alignmentmodifier =( (alignment() & AlignTop) == AlignTop) ? -1 : 1;
- switch (key) {
-
- case 512 + SDL_BUTTON_WHEELUP:
- inc_scroll(alignmentmodifier * scrollpane_offset);
- return true;
- break;
-
- case 512 + SDL_BUTTON_WHEELDOWN:
- dec_scroll(alignmentmodifier * scrollpane_offset);
- return true;
- break;
+ if (direction.y() > 0 )
+ {
+ inc_scroll(alignmentmodifier * scrollpane_offset);
+ return true;
+ } else if (direction.y() < 0 )
+ {
+ dec_scroll(alignmentmodifier * scrollpane_offset);
+ return true;
}
-
+
return false;
}
diff --git a/src/ui/scrollpane.h b/src/ui/scrollpane.h
index 8fe8395..eac2b17 100644
--- a/src/ui/scrollpane.h
+++ b/src/ui/scrollpane.h
@@ -58,8 +58,11 @@ protected:
/// draw the scroll pane
virtual void draw();
- /// key event handler provides mouse scrolling
- virtual bool on_keypress(const int key, const unsigned int modifier);
+
+ /**
+ * @brief mousehweel event handler
+ * */
+ virtual bool on_mousewheel(const math::Vector2f & direction);
private:
ui::Text &scrollpane_text;
diff --git a/src/ui/slider.cc b/src/ui/slider.cc
index 9166656..ee29f05 100644
--- a/src/ui/slider.cc
+++ b/src/ui/slider.cc
@@ -108,44 +108,48 @@ bool Slider::on_emit(Widget *sender, const Event event, void *data)
return false;
}
-bool Slider::on_keypress(const int key, const unsigned int modifier)
+bool Slider::on_mousewheel(const math::Vector2f & direction)
{
- switch (key) {
-
- case 512 + SDL_BUTTON_WHEELUP:
- if (slider_value < slider_maximum) {
- slider_value++;
- emit(EventSliderChanged, this);
- }
- return true;
- break;
-
- case 512 + SDL_BUTTON_WHEELDOWN:
- if (slider_value > slider_minimum) {
- slider_value--;
- emit(EventSliderChanged, this);
- }
- return true;
- break;
-
- case 512 + SDL_BUTTON_LEFT:
- if (slider_maximum > slider_minimum) {
- // TODO position hit test
- slider_dragging = true;
- }
- return true;
- break;
-
- default:
- break;
+ if (direction.y() > 0 )
+ {
+ if (slider_value < slider_maximum)
+ {
+ slider_value++;
+ emit(EventSliderChanged, this);
+ }
+ return true;
+ } else if (direction.y() < 0 )
+ {
+ if (slider_value > slider_minimum)
+ {
+ slider_value--;
+ emit(EventSliderChanged, this);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool Slider::on_mousepress(const unsigned int button)
+{
+ if (button == SDL_BUTTON_LEFT)
+ {
+ if (slider_maximum > slider_minimum)
+ {
+ // TODO position hit test
+ slider_dragging = true;
+ }
+ return true;
}
return false;
}
-bool Slider::on_keyrelease(const int key, const unsigned int modifier)
+bool Slider::on_mouserelease(const unsigned int button)
{
- if (key == 512 + SDL_BUTTON_LEFT) {
+ if (button == SDL_BUTTON_LEFT)
+ {
slider_dragging = false;
return true;
}
diff --git a/src/ui/slider.h b/src/ui/slider.h
index 70a57ac..2f71c39 100644
--- a/src/ui/slider.h
+++ b/src/ui/slider.h
@@ -74,30 +74,53 @@ public:
*/
void set_range(const float minimum, const float maximum);
- /// show the widget
+ /**
+ * @brief show the widget
+ * */
virtual void show();
protected:
- /// resize event handler
+ /**
+ * @brief resize event handler
+ * */
virtual void resize();
- /// draw event handler
+ /**
+ * @brief draw event handler
+ * */
virtual void draw();
- /// emit event handler
+ /**
+ * @brief emit event handler
+ * */
virtual bool on_emit(Widget *sender, const Event event, void *data=0);
- /// keypress event handler
- virtual bool on_keypress(const int key, const unsigned int modifier);
-
- /// keyrelease event handler
- virtual bool on_keyrelease(const int key, const unsigned int modifier);
+ /**
+ * @brief mouse button press event handler
+ * */
+ virtual bool on_mousepress(const unsigned int button);
+
+ /**
+ * @brief mouse button release event handler
+ * */
+ virtual bool on_mouserelease(const unsigned int button);
+ /**
+ * @brief mouseover event handler
+ * */
virtual void on_mouseover(const math::Vector2f &cursor);
- /// mouse movement handler
+ /**
+ * @brief mouse movement event handler
+ * */
virtual void on_mousemove(const math::Vector2f &cursor);
+
+ /**
+ * @brief mousehweel event handler
+ * */
+ virtual bool on_mousewheel(const math::Vector2f & direction);
+
private:
/// validate slider value
void validate();
diff --git a/src/ui/ui.cc b/src/ui/ui.cc
index e10d77a..e3aeb31 100644
--- a/src/ui/ui.cc
+++ b/src/ui/ui.cc
@@ -284,31 +284,63 @@ void UI::input_mouse(const float x, const float y)
mouse_cursor.assign(x, y);
}
+bool UI::input_mouse_button(const bool pressed, unsigned int button)
+{
+ bool handled = false;
+
+ if (button == SDL_BUTTON_LEFT)
+ {
+ mouse_buttonleft_pressed = pressed;
+ }
+
+ // set mouse focus
+ Widget *f = find_mouse_focus(mouse_cursor);
+ if (f)
+ {
+ f->event_mouse(mouse_cursor);
+ }
+ ui_mouse_focus = f;
+
+ // send mouse button events
+ if (ui_mouse_focus)
+ {
+ handled = ui_mouse_focus->event_mouse_button(pressed, button);
+ }
+ return handled;
+}
+
+bool UI::input_mouse_wheel(const math::Vector2f & direction)
+{
+ bool handled = false;
+
+ // set mouse focus
+ Widget *f = find_mouse_focus(mouse_cursor);
+ if (f)
+ {
+ f->event_mouse(mouse_cursor);
+ }
+ ui_mouse_focus = f;
+
+ // send mouse wheel events
+ if (ui_mouse_focus)
+ {
+ handled = ui_mouse_focus->event_mouse_wheel(direction);
+ }
+ return handled;
+}
+
bool UI::input_key(const bool pressed, const int key, const unsigned int modifier)
{
bool handled = false;
- if (key < 512) {
- // keyboard keys
- Widget *f = find_input_focus();
- if (f) {
- handled = f->event_key(pressed, key, modifier);
- }
- ui_input_focus = f;
-
- } else if (key < 564) {
- if ( key == 512 + SDL_BUTTON_LEFT) {
- mouse_buttonleft_pressed = pressed;
- }
- // mouse buttons
- Widget *f = find_mouse_focus(mouse_cursor);
- if (f) {
- f->event_mouse(mouse_cursor);
- }
- ui_mouse_focus = f;
- if (ui_mouse_focus)
- handled = ui_mouse_focus->event_key(pressed, key, modifier);
+ // send keyboard events
+ Widget *f = find_input_focus();
+ if (f)
+ {
+ handled = f->event_key(pressed, key, modifier);
}
+ ui_input_focus = f;
+
return handled;
}
diff --git a/src/ui/ui.h b/src/ui/ui.h
index 77b04f5..5c44643 100644
--- a/src/ui/ui.h
+++ b/src/ui/ui.h
@@ -48,8 +48,14 @@ public:
/// receive global mouse movement
void input_mouse(const float x, const float y);
+
+ /// receive global mouse button events
+ bool input_mouse_button(const bool pressed, unsigned int button);
+
+ /// receive global mouse wheel events
+ bool input_mouse_wheel(const math::Vector2f & direction);
- /// receive global key input
+ /// receive global keyboard events
bool input_key(const bool pressed, const int key, const unsigned int modifier);
/// run a user interface frame
diff --git a/src/ui/widget.cc b/src/ui/widget.cc
index e931147..982b792 100644
--- a/src/ui/widget.cc
+++ b/src/ui/widget.cc
@@ -438,7 +438,8 @@ bool Widget::event_key(const bool pressed, const int key, const unsigned int mod
{
bool handled = false;
- if (enabled()) {
+ if (enabled())
+ {
if (pressed) {
handled = on_keypress(key, modifier);
} else {
@@ -452,19 +453,51 @@ bool Widget::event_key(const bool pressed, const int key, const unsigned int mod
return handled;
}
-bool Widget::event_mouse(const math::Vector2f &cursor)
+void Widget::event_mouse(const math::Vector2f & cursor)
{
if (disabled())
- return false;
+ return;
math::Vector2f local_cursor = to_local_coords(cursor);
- bool handled = false;
if (root()->mouse_focus() != this) {
on_mouseover(local_cursor);
}
on_mousemove(local_cursor);
+}
+
+bool Widget::event_mouse_button(const bool pressed, const unsigned int button)
+{
+ bool handled = false;
+
+ if (enabled())
+ {
+ if (pressed) {
+ handled = on_mousepress(button);
+ } else {
+ handled = on_mouserelease(button);
+ }
+ }
+
+ if (!handled && parent())
+ handled = parent()->event_mouse_button(pressed, button);
+
+ return handled;
+}
+
+bool Widget::event_mouse_wheel(const math::Vector2f & direction)
+{
+ bool handled = false;
+
+ if (enabled())
+ {
+ handled = on_mousewheel(direction);
+ }
+
+ if (!handled && parent())
+ handled = parent()->event_mouse_wheel(direction);
+
return handled;
}
@@ -512,6 +545,21 @@ void Widget::on_mousemove(const math::Vector2f &cursor)
return;
}
+bool Widget::on_mousepress(const unsigned int button)
+{
+ return false;
+}
+
+bool Widget::on_mouserelease(const unsigned int button)
+{
+ return false;
+}
+
+bool Widget::on_mousewheel(const math::Vector2f & direction)
+{
+ return false;
+}
+
bool Widget::on_keypress(const int key, const unsigned int modifier)
{
return false;
diff --git a/src/ui/widget.h b/src/ui/widget.h
index fafdf58..a3994af 100644
--- a/src/ui/widget.h
+++ b/src/ui/widget.h
@@ -7,7 +7,7 @@
#ifndef __INCLUDED_UI_WIDGET_H__
#define __INCLUDED_UI_WIDGET_H__
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#include <string>
#include <list>
@@ -270,13 +270,26 @@ public:
* @see on_keyrelease
**/
bool event_key(const bool pressed, const int key, const unsigned int modifier);
+
+ /**
+ * @brief calls the on_mousepress and on_mouserelease event handlers and sends undhandled events to the parent widget
+ * @see on_mousepress
+ * @see on_mouserelease
+ * */
+ bool event_mouse_button(const bool pressed, const unsigned int button);
+
+ /**
+ * @brief calls the on_mousewheel event handlers and sends unhandled events to the parent widget
+ * @see on_mousewheel
+ * */
+ bool event_mouse_wheel(const math::Vector2f & direction);
/**
* @brief calls the mouse event handlers and sends unhandled keys to the parent widget
* @see on_mousemove
* @see on_mouseover
**/
- bool event_mouse(const math::Vector2f &cursor);
+ void event_mouse(const math::Vector2f & cursor);
/**
* @brief calls the custom event handler and sends unhandled events to the parent widget
@@ -284,7 +297,9 @@ public:
**/
bool event_emit(Widget *sender, const Event event, void *data = 0);
- /// emit a custom event
+ /**
+ * @brief emit a custom event
+ * */
inline void emit(const Event event, void *data=0) {
event_emit(this, event, data);
}
@@ -355,6 +370,15 @@ protected:
/// called when the mouse enters the widget
virtual void on_mouseover(const math::Vector2f &cursor);
+
+ /// called when a mouse button is pressed
+ virtual bool on_mousepress(const unsigned int button);
+
+ /// called when a mouse button is released
+ virtual bool on_mouserelease(const unsigned int button);
+
+ /// called when the scrollwheel is used
+ virtual bool on_mousewheel(const math::Vector2f & direction);
/// called when the widget receives a key press
virtual bool on_keypress(const int key, const unsigned int modifier);