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Project::OSiRiON
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2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Read info and locations keys from zone ini files.Stijn Buys
2012-10-07Add galactic map, make it possible to other zones on the map.Stijn Buys
2012-10-07Set localcontrol aaim while target tracking.Stijn Buys
2012-10-07Added Widget::EventClicked and Widget::EventDoubleClicked,Stijn Buys
made ModelView::clear() work according to specification.
2012-10-07Updated code comments, added zone information record.Stijn Buys
2012-10-07Corrected code comment.Stijn Buys
2012-10-07Probe the maximal number of OpenGL lights.Stijn Buys
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-05-01Added light environment classesStijn Buys
2012-05-01Added light environment classesStijn Buys
2012-05-01Disabled slot loading debug message.Stijn Buys
2012-04-23Added constant attenuation value.Evan Goers
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
prevent the game from crashing when launching after obtaining a ship through 'give' while docked.
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-04-22Load model weapon tags.Stijn Buys
2012-04-22Corrects a lighting bug introduced in r1123.Stijn Buys
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
De-duplicated some magic numbers.
2012-03-21Functionize light creation.Evan Goers
2012-03-19Resolved a ModelView related segfault when opening the buy menu and a ↵Stijn Buys
potental segfault in the inventory window.
2012-03-04Added comparison operators to math:Vector3f.Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with ↵Stijn Buys
Entity::add_inventory().
2012-03-03Added +fire action, default bind to mouse button 2.Stijn Buys
2012-02-28Corrected a misnamed #defineStijn Buys
2012-02-15Adjusted map target modelview scaling, fixed a crash when targetting an ↵Stijn Buys
entity without model.
2012-02-13Removed quotes from confirm messages in the savegame window.Stijn Buys
2012-02-13Corrected loadgame/savegame function documentation.Stijn Buys
2012-02-13Show selected stars and planets in the map window.Stijn Buys
2012-02-13Added support for globes to ui::ModelView.Stijn Buys
2012-02-13Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ↵Stijn Buys
render::draw_globe_corona().
2012-02-12Scroll listview content by item count instead of by height,Stijn Buys
enabled listview mousewheel scrolling.
2012-01-29More ui::Listview tweaks.Stijn Buys
2012-01-29Improved scrollbar handling in ui::ListViewStijn Buys
2012-01-29Realign prices in the trade menu.Stijn Buys
2012-01-29Clamp ui::Slider value while dragging.Stijn Buys
2012-01-29(no commit message)Stijn Buys
2012-01-29Added scrollbar to the console.Stijn Buys
2012-01-29FS#79 Added the actual files for the ui::Scrollbar class.Stijn Buys
2012-01-29FS#80 Have mouse focus stick to the widget when the mouse button is down.Stijn Buys
2012-01-29FS#79 Added ui::Scrollbar class.Stijn Buys
2012-01-28FS#21 Implemented savegame screenshot.Stijn Buys
2012-01-28Prevent Textures::unload() from unloading the 'image not found' texture.Stijn Buys
2012-01-28Added function to write savegame screenshots,Stijn Buys
moved client notification from the individual image loaders to the screenshot function.
2012-01-28FS#78 Print additional warnings if submodels could not be loaded.Stijn Buys
2012-01-28FS#78 Ignore empty submodelsStijn Buys
2012-01-24Fixed a stupid issue.Evan Goers
2012-01-24Renderer now checks and enables lights based on availability instead of ↵Evan Goers
using arbitrary GL_LIGHT#s.