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Project::OSiRiON
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2014-07-09Initial support for multi-layered materials, requires shaders files in the ne...Stijn Buys
2014-07-08Added const accessor for Reputation::factionreps() .Stijn Buys
2014-07-08Small cosmetic update to the list_info engine function.Stijn Buys
2014-07-06Added initial definitions for material layers.Stijn Buys
2014-07-06Minor cleanups.Stijn Buys
2013-12-17Added a preserve_attribute option to the ui::Paint::print_bitmap() functions ...Stijn Buys
2013-12-15Added --enable-static-libc option to the configure script,Stijn Buys
2013-12-08Make the mingw build happy.Stijn Buys
2013-12-02Increased beaming distance to 5km.Stijn Buys
2013-11-25Corrected comment.Stijn Buys
2013-11-24Parse the map tag 'info' key.Stijn Buys
2013-11-23Play sounds when getting hit.Stijn Buys
2013-11-23Support for EntityDynamic explosion sounds, minor SoundExt cleanups.Stijn Buys
2013-11-18Have the autopilot disable impulse druve at 10km from a planet, preventing AI...Stijn Buys
2013-11-17Added support for explosion sounds,Stijn Buys
2013-11-16Material API cleanups,Stijn Buys
2013-11-12Restored mega's light attenuation values.Stijn Buys
2013-11-12Make the racetrack usable again after the autopilot/autodock update broke it.Stijn Buys
2013-11-12Support for player autopilot terget next to mission target,Stijn Buys
2013-11-12Clear reputation dirty state on player join.Stijn Buys
2013-11-12Corrected a comment typo.Stijn Buys
2013-11-12Prevent the 'goto' command from segfaulting on an unknown entity.Stijn Buys
2013-11-11Shorter NPC dock times.Stijn Buys
2013-11-11Show current autopilot target as player mission target on the HUD.Stijn Buys
2013-11-11Small AI combat and autopilot updates.Stijn Buys
2013-11-11Corrected a small print bug in the 'time' function.Stijn Buys
2013-11-11Support for station weapons.Stijn Buys
2013-11-10Renamed entity_destroyed to entity_died to prevent confusion with the Entity:...Stijn Buys
2013-11-10Workaround for the bullet 2.82 compile warning.Stijn Buys
2013-11-10Ignore server-side entities when using 'goto' and added a safety distance and...Stijn Buys
2013-11-10Prevent player reputation for the 'default' faction from getting loaded from ...Stijn Buys
2013-11-10Removed debug message.Stijn Buys
2013-11-10Corrected a resize issue with reputation bars of the listview scrollbar appears.Stijn Buys
2013-11-10Made NPCs only fire weapons on enemies within weapon range.Stijn Buys
2013-11-10Added a 10 percent chance for NPCs to drop weapons when destroyed.Stijn Buys
2013-11-10Adjust reputation on NPC kills,Stijn Buys
2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
2013-11-10Added 'give reputation' cheat.Stijn Buys
2013-11-10Separated the WayPoint class into its own files.Stijn Buys
2013-11-10Reduce patrol hunt distance,Stijn Buys
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
2013-11-10Corrected a small bug in Entity::print(),Stijn Buys
2013-11-10Do not target far away ships with func_target_controlable.Stijn Buys
2013-11-10Corrected a sorting bug in the reputation window.Stijn Buys
2013-11-09Moved profile definition from NPC to Patrol.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
2013-11-09Corrections in the ship print() function.Stijn Buys
2013-11-09Bugfixes in the entity print() functions.Stijn Buys
2013-11-09Do not run game frames and upkeep on destroyed entities.Stijn Buys
2013-11-09Iterator cleanups.Stijn Buys