Project::OSiRiON - Git repositories
Project::OSiRiON
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AgeCommit message (Expand)Author
2013-05-01Delete client-side projectiles outside effects range.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys
2013-04-16Support for 'colorsecond' in particle scripts, have trail style particles use...Stijn Buys
2013-03-10Improved ui::ListView::sort().Stijn Buys
2013-03-02Corrected line number in a loadgame error message.Stijn Buys
2013-02-21Replaced iterator post-increment operators with pre-increment operators.Stijn Buys
2013-02-09Disable particle system ejectors for EntityDynamic in Entity::NoPower state.Stijn Buys
2013-01-27Improved aim on nearby targets.Stijn Buys
2013-01-27Scale particle according to entity radius instead of modelscale.Stijn Buys
2013-01-27Support for particle ejector timeout value,Stijn Buys
2013-01-27ADded support for streak style particles.Stijn Buys
2013-01-27Added support for particles minimum/maximum speed,Stijn Buys
2013-01-27Added IniStream methods to read Vector2f keys.Stijn Buys
2013-01-22Implemented Flare particles.Stijn Buys
2013-01-21Renamed particle ejector types,Stijn Buys
2013-01-21Added attached property to draw particle systems in entity space instead of w...Stijn Buys
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors per...Stijn Buys
2013-01-20Made the math::randomf() method inline, added a ranged variant.Stijn Buys
2013-01-20Currected a small bug where engien function target_controlable_next was remov...Stijn Buys
2013-01-19Corrected an error where the weapon cone was doubled.Stijn Buys
2013-01-19Do not print an error message if a savegame has no spawn set.Stijn Buys
2013-01-19Added IniStream::got_key_vector3f_opt() to read vectors with optional coordin...Stijn Buys
2013-01-19Convert slot cone angle to radians.Stijn Buys
2013-01-15Use pre- instead of post-increment on iterator loops.Stijn Buys
2013-01-15Corrected a comment typo.Stijn Buys
2013-01-14Added osirion.desktop.Evan Goers
2013-01-06Set aiming distance to the entity currently hovering with the mouse.Stijn Buys
2013-01-06Increased projectile size to 0.025f.Stijn Buys
2013-01-06Corrected an issue where weapons obtained through 'give' are not mountable.Stijn Buys
2013-01-06Added engine functions to target controlables only, bound to the 'X' key by d...Stijn Buys
2013-01-06Always aim at core::range::fx_distance.Stijn Buys
2013-01-06Replaced the mount button with an in-place mount indicator,Stijn Buys
2013-01-06Set the item::Mountable flag where required,Stijn Buys
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2013-01-01Initial support for turret-style weapons.Stijn Buys
2012-12-31Prevent an error message if a projectile sound iname s not set.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-30Added math::Axis::rotate() variant.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
2012-12-28Addedd core:: support for EntityGlobe rings.Stijn Buys
2012-12-26Corrected engine loop sound location for scaled models.Stijn Buys
2012-12-26Play a stationary engine sound if thrust is 0.Stijn Buys
2012-12-25Release 0.2.3-svn1265.Stijn Buys
2012-12-25Corrected an issue where linebreaks were garbled in info network messages.Stijn Buys
2012-12-25Corrected an issue where entity health was not transferred when sending a cre...Stijn Buys
2012-12-24Improved off-screen HUD target indicators.Stijn Buys
2012-12-24Added blinking effect to thrust indiciater if state is ImpulseInitiate or Jum...Stijn Buys
2012-12-23Removed commented out code blocks,Stijn Buys
2012-12-23Use bitmaps to draw on-screen HUD targets, improved HUD target health bars.Stijn Buys