Age | Commit message (Expand) | Author |
2013-05-01 | Delete client-side projectiles outside effects range. | Stijn Buys |
2013-04-17 | Set item name on ejected cargo pods, do not set item model. | Stijn Buys |
2013-04-16 | Support for 'colorsecond' in particle scripts, have trail style particles use... | Stijn Buys |
2013-03-10 | Improved ui::ListView::sort(). | Stijn Buys |
2013-03-02 | Corrected line number in a loadgame error message. | Stijn Buys |
2013-02-21 | Replaced iterator post-increment operators with pre-increment operators. | Stijn Buys |
2013-02-09 | Disable particle system ejectors for EntityDynamic in Entity::NoPower state. | Stijn Buys |
2013-01-27 | Improved aim on nearby targets. | Stijn Buys |
2013-01-27 | Scale particle according to entity radius instead of modelscale. | Stijn Buys |
2013-01-27 | Support for particle ejector timeout value, | Stijn Buys |
2013-01-27 | ADded support for streak style particles. | Stijn Buys |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys |
2013-01-27 | Added IniStream methods to read Vector2f keys. | Stijn Buys |
2013-01-22 | Implemented Flare particles. | Stijn Buys |
2013-01-21 | Renamed particle ejector types, | Stijn Buys |
2013-01-21 | Added attached property to draw particle systems in entity space instead of w... | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2013-01-20 | Made the math::randomf() method inline, added a ranged variant. | Stijn Buys |
2013-01-20 | Currected a small bug where engien function target_controlable_next was remov... | Stijn Buys |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys |
2013-01-19 | Do not print an error message if a savegame has no spawn set. | Stijn Buys |
2013-01-19 | Added IniStream::got_key_vector3f_opt() to read vectors with optional coordin... | Stijn Buys |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys |
2013-01-15 | Use pre- instead of post-increment on iterator loops. | Stijn Buys |
2013-01-15 | Corrected a comment typo. | Stijn Buys |
2013-01-14 | Added osirion.desktop. | Evan Goers |
2013-01-06 | Set aiming distance to the entity currently hovering with the mouse. | Stijn Buys |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys |
2013-01-06 | Corrected an issue where weapons obtained through 'give' are not mountable. | Stijn Buys |
2013-01-06 | Added engine functions to target controlables only, bound to the 'X' key by d... | Stijn Buys |
2013-01-06 | Always aim at core::range::fx_distance. | Stijn Buys |
2013-01-06 | Replaced the mount button with an in-place mount indicator, | Stijn Buys |
2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys |
2012-12-31 | Prevent an error message if a projectile sound iname s not set. | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-30 | Added math::Axis::rotate() variant. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-28 | Addedd core:: support for EntityGlobe rings. | Stijn Buys |
2012-12-26 | Corrected engine loop sound location for scaled models. | Stijn Buys |
2012-12-26 | Play a stationary engine sound if thrust is 0. | Stijn Buys |
2012-12-25 | Release 0.2.3-svn1265. | Stijn Buys |
2012-12-25 | Corrected an issue where linebreaks were garbled in info network messages. | Stijn Buys |
2012-12-25 | Corrected an issue where entity health was not transferred when sending a cre... | Stijn Buys |
2012-12-24 | Improved off-screen HUD target indicators. | Stijn Buys |
2012-12-24 | Added blinking effect to thrust indiciater if state is ImpulseInitiate or Jum... | Stijn Buys |
2012-12-23 | Removed commented out code blocks, | Stijn Buys |
2012-12-23 | Use bitmaps to draw on-screen HUD targets, improved HUD target health bars. | Stijn Buys |