| Age | Commit message (Collapse) | Author | 
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add weapons to the player's ship when starting a new game.
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corrected a segfault when pressing a key with an unknown scancode,
renamed camera related actions to +lookleft +lookright +lookup +lookdown,
bind +freelook to left shift by default.
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for the left mouse button.
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added Action::FreeLook defintions.
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EntityDynamic::print() and Info::print().
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core::Info, updated core::Player to use the new type.
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projectiles from hitting each other.
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carrier.
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drops below 25%.
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'give ship' engine command.
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the first selected savegame,
minor code cleamups in material handling.
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messages while parsing the [patrol] section.
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full armor strength.
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remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
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slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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added additional player control checks before sending death messages.
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spawning.
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