Age | Commit message (Expand) | Author |
2012-11-30 | Save weapon slot positions. | Stijn Buys |
2012-11-30 | Corrected a lighting bug while drawing fakespheres behind farplane. | Stijn Buys |
2012-11-26 | More gl::-ization. | Evan Goers |
2012-11-26 | Abstracted many more GL functions. | Evan Goers |
2012-11-25 | Add a typecast to unsigned int to make debian happy. | Stijn Buys |
2012-11-25 | Draw particles on projectile models. | Stijn Buys |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys |
2012-11-25 | Do not select projectiles as target. | Stijn Buys |
2012-11-25 | Cleaned up slots API. | Stijn Buys |
2012-11-25 | Bump network protocol version to 25. | Stijn Buys |
2012-11-25 | Added server-side distance check before sending entity create messages for pr... | Stijn Buys |
2012-11-25 | Receive network entity create messages for projectiles. | Stijn Buys |
2012-11-25 | Add client-side movement for projectiles. | Stijn Buys |
2012-11-25 | Added core::Entity::Projectile. | Stijn Buys |
2012-11-25 | Added entity minimum speed threshold. | Stijn Buys |
2012-11-25 | Enable collision detection on projectiles. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-22 | Corrected a bug in the OBJ file reader that prevented it from reading certain... | Stijn Buys |
2012-11-21 | Accomodate bullet 2.81 API change. | Stijn Buys |
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys |
2012-11-18 | Corrected dedicated server log timestamp issues. | Stijn Buys |
2012-11-18 | Log dedicated server console messages to server.log, | Stijn Buys |
2012-11-18 | Added comment. | Stijn Buys |
2012-11-18 | Set sv_keepalive default to 30 seconds. | Stijn Buys |
2012-11-18 | Suppress slots loading debug message. | Stijn Buys |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys |
2012-11-18 | Improved death messages, | Stijn Buys |
2012-11-18 | Added support for projectile ownerid. | Stijn Buys |
2012-11-18 | Corrected a serious bug where spacemines and projectiles have the same module... | Stijn Buys |
2012-11-18 | Added a method to find players by id. | Stijn Buys |
2012-11-18 | Corrected a small bug in Entity::print(). | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-18 | Implements server-side ship damage, | Stijn Buys |
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being pla... | Stijn Buys |
2012-11-14 | Only allow gunfire if Ship::state() == Entity::Normal, | Stijn Buys |
2012-11-14 | Added initial weapon projectiles. | Stijn Buys |
2012-11-14 | Corrected a bug in fire control handling. | Stijn Buys |
2012-11-14 | Add more Slot properties, corrected a bug in EntityControlable control flags ... | Stijn Buys |
2012-11-14 | Added initial core::Slot attributes. | Stijn Buys |
2012-11-14 | Added Item::Mounted flag. | Stijn Buys |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-28 | Use spacemine template model for mines if the weapon model isn't defined. | Stijn Buys |
2012-10-28 | Correct a bug where a dropped mine was not removed from the inventory. | Stijn Buys |
2012-10-21 | Corrected loadgame to have the Unique and Unrestricted item properties set fr... | Stijn Buys |
2012-10-21 | Support the Item::Unrestricted flag, client allows to sell unrestricted items... | Stijn Buys |
2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-16 | Corrects a small bug in the list_particles function where the summary is prin... | Stijn Buys |