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Project::OSiRiON
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2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2011-03-27Corrected the axis for rotated fragmentgroups of rotated sub-models.Stijn Buys
2011-03-24Corrected position for light, flares and other entities imported through subm...Stijn Buys
2011-03-24Corrected rotated submodel locations.Stijn Buys
2011-03-13Corrected texture coordinates of the built-in sphere model.Stijn Buys
2011-03-08Removed mouse control deadzone in the center of the screen.Stijn Buys
2011-03-08Restore previous thruster setting when dropping out of impulse speed.Stijn Buys
2011-03-08Replaced the func_impulse if-soup with a nice switch() block.Stijn Buys
2011-02-24Applied Thorn's unknown spelling purification patch.Stijn Buys
2011-02-22Removed #include of itself, thanks to ThornStijn Buys
2011-02-22Corrected the double-include protection #define.Stijn Buys
2011-02-17Removed SDL exception for MacOS from configure,Stijn Buys
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys
2011-02-16Removed console messages about entity radius beeing set.Stijn Buys
2011-02-16Align the clock on the dedicated serer console with the console timestamps,Stijn Buys
2011-02-10Corrected physics on dynamic entities like cargo pods.Stijn Buys
2011-02-10Sanitized ui sounds, removed button hover sound.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global mes...Stijn Buys
2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2011-02-06Mark an EntityDynamic as dirty when required.Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
2011-01-29code cleanups.Stijn Buys
2011-01-27Fix a segmentation fault when disconnecting from a server.Stijn Buys
2011-01-27Moved material loading from render to core, make sure the dedicated server re...Stijn Buys
2011-01-27Added net_selecttimeout cvar and changed the default timeout to 10,000 micros...Stijn Buys
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
2011-01-10Added an explicit type conversion to prevent some compilers from beeing confu...Stijn Buys
2010-12-08Added clock.Stijn Buys
2010-12-08Don't print a message when switching camera view.Stijn Buys
2010-12-08Ignore the angle keys on map sounds, corrected audio position for model sound...Stijn Buys
2010-12-06Corrected an envmap state change in the fragment renderer.Stijn Buys
2010-12-06Re-enabled environment mapping with the skybox as cubemap.Stijn Buys
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-04Added engine glow to modelview.Stijn Buys
2010-12-04Correct camera axis and clear depth buffer when rendering ui models.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-12-02Improved patch mesh subdivision.Stijn Buys
2010-12-01Calculate patch mesh texture coordinates.Stijn Buys
2010-12-01Corrected patch normal calculation.Stijn Buys
2010-11-30Correct an OpenGL state change.Stijn Buys
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-30Disable lighting and texturing while drawing model normals.Stijn Buys
2010-11-30Corrected a problem in the sound initialization sequence.Stijn Buys
2010-11-29Added r_wireframe and r_normals buttons to the model viewer.Stijn Buys
2010-11-29Improved ui::ModelView scaling.Stijn Buys
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-29Prevent the 'testmodel' function from reporting a missing model twice.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys