Age | Commit message (Collapse) | Author |
|
add weapons to the player's ship when starting a new game.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
corrected a segfault when pressing a key with an unknown scancode,
renamed camera related actions to +lookleft +lookright +lookup +lookdown,
bind +freelook to left shift by default.
|
|
|
|
for the left mouse button.
|
|
added Action::FreeLook defintions.
|
|
|
|
EntityDynamic::print() and Info::print().
|
|
core::Info, updated core::Player to use the new type.
|
|
|
|
|
|
|
|
|
|
projectiles from hitting each other.
|
|
|
|
carrier.
|
|
|
|
drops below 25%.
|
|
'give ship' engine command.
|
|
the first selected savegame,
minor code cleamups in material handling.
|
|
|
|
messages while parsing the [patrol] section.
|
|
full armor strength.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
|
|
|
|
slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
|
|
added additional player control checks before sending death messages.
|
|
|
|
spawning.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|