Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2012-12-09Improved selection behaviour in the inventory window.Stijn Buys
2012-12-09Replaced mount indicator with an unmount button.Stijn Buys
2012-12-08Added support for entity secondary color on lights, flares and particles.Stijn Buys
2012-12-08Corrected a problem where you end up too close to a planet when using goto.Stijn Buys
2012-12-08Corrected typographic errors.Stijn Buys
2012-12-08Added support for a projectile range key in weapons.ini.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-12-04Set item timestamp when flags are set or unset.Stijn Buys
2012-12-02Added inventory mount indicator.Stijn Buys
2012-12-02Have mines always explode on collision.Stijn Buys
2012-12-02Lower bullet velocity threshold to 0.001f.Stijn Buys
2012-12-01Documentation update.Stijn Buys
2012-12-01Allow particles to have the secondary entity color.Stijn Buys
2012-12-01Corrected a bug which prevented submodel cannon tags from loading.Stijn Buys
2012-12-01Import location_cannon tags from submodels, corrected a memleak while ↵Stijn Buys
copying submodel docks and sounds.
2012-11-30Save weapon slot positions.Stijn Buys
2012-11-30Corrected a lighting bug while drawing fakespheres behind farplane.Stijn Buys
2012-11-26More gl::-ization.Evan Goers
2012-11-26Abstracted many more GL functions.Evan Goers
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
2012-11-25Add a typecast to unsigned int to make debian happy.Stijn Buys
2012-11-25Draw particles on projectile models.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Do not select projectiles as target.Stijn Buys
2012-11-25Cleaned up slots API.Stijn Buys
2012-11-25Bump network protocol version to 25.Stijn Buys
2012-11-25Added server-side distance check before sending entity create messages for ↵Stijn Buys
projectiles.
2012-11-25Receive network entity create messages for projectiles.Stijn Buys
2012-11-25Add client-side movement for projectiles.Stijn Buys
2012-11-25Added core::Entity::Projectile.Stijn Buys
2012-11-25Added entity minimum speed threshold.Stijn Buys
2012-11-25Enable collision detection on projectiles.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-22Corrected a bug in the OBJ file reader that prevented it from reading ↵Stijn Buys
certain OBJ files, thanks to Karvajalka.
2012-11-21Accomodate bullet 2.81 API change.Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Corrected dedicated server log timestamp issues.Stijn Buys
2012-11-18Log dedicated server console messages to server.log,Stijn Buys
print version number and command line to console on startup.
2012-11-18Added comment.Stijn Buys
2012-11-18Set sv_keepalive default to 30 seconds.Stijn Buys
2012-11-18Suppress slots loading debug message.Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
show assassin name in death messages.
2012-11-18Improved death messages,Stijn Buys
shoot colored projectiles.
2012-11-18Added support for projectile ownerid.Stijn Buys
2012-11-18Corrected a serious bug where spacemines and projectiles have the same ↵Stijn Buys
module type id.
2012-11-18Added a method to find players by id.Stijn Buys
2012-11-18Corrected a small bug in Entity::print().Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-11-14Mark docked entities as unpowered which prevents entity sounds from being ↵Stijn Buys
played.
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
do not activate impulse engines during ImpulseInitiate