Age | Commit message (Expand) | Author |
2013-01-27 | ADded support for streak style particles. | Stijn Buys |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys |
2013-01-27 | Added IniStream methods to read Vector2f keys. | Stijn Buys |
2013-01-22 | Implemented Flare particles. | Stijn Buys |
2013-01-21 | Renamed particle ejector types, | Stijn Buys |
2013-01-21 | Added attached property to draw particle systems in entity space instead of w... | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2013-01-20 | Made the math::randomf() method inline, added a ranged variant. | Stijn Buys |
2013-01-20 | Currected a small bug where engien function target_controlable_next was remov... | Stijn Buys |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys |
2013-01-19 | Do not print an error message if a savegame has no spawn set. | Stijn Buys |
2013-01-19 | Added IniStream::got_key_vector3f_opt() to read vectors with optional coordin... | Stijn Buys |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys |
2013-01-15 | Use pre- instead of post-increment on iterator loops. | Stijn Buys |
2013-01-15 | Corrected a comment typo. | Stijn Buys |
2013-01-14 | Added osirion.desktop. | Evan Goers |
2013-01-06 | Set aiming distance to the entity currently hovering with the mouse. | Stijn Buys |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys |
2013-01-06 | Corrected an issue where weapons obtained through 'give' are not mountable. | Stijn Buys |
2013-01-06 | Added engine functions to target controlables only, bound to the 'X' key by d... | Stijn Buys |
2013-01-06 | Always aim at core::range::fx_distance. | Stijn Buys |
2013-01-06 | Replaced the mount button with an in-place mount indicator, | Stijn Buys |
2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys |
2012-12-31 | Prevent an error message if a projectile sound iname s not set. | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-30 | Added math::Axis::rotate() variant. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-28 | Addedd core:: support for EntityGlobe rings. | Stijn Buys |
2012-12-26 | Corrected engine loop sound location for scaled models. | Stijn Buys |
2012-12-26 | Play a stationary engine sound if thrust is 0. | Stijn Buys |
2012-12-25 | Release 0.2.3-svn1265. | Stijn Buys |
2012-12-25 | Corrected an issue where linebreaks were garbled in info network messages. | Stijn Buys |
2012-12-25 | Corrected an issue where entity health was not transferred when sending a cre... | Stijn Buys |
2012-12-24 | Improved off-screen HUD target indicators. | Stijn Buys |
2012-12-24 | Added blinking effect to thrust indiciater if state is ImpulseInitiate or Jum... | Stijn Buys |
2012-12-23 | Removed commented out code blocks, | Stijn Buys |
2012-12-23 | Use bitmaps to draw on-screen HUD targets, improved HUD target health bars. | Stijn Buys |
2012-12-23 | Mouse control sensitivity is now independent of resolution. | Stijn Buys |
2012-12-23 | Split HUD components into seperate widgets, added health bar,added temporary ... | Stijn Buys |
2012-12-16 | Improved target HUD when selecting other players. | Stijn Buys |
2012-12-16 | dded <cassert> include where required. | Stijn Buys |
2012-12-15 | esolved an OpenGL-related build problem on windowesolved an OpenGL-related bu... | Stijn Buys |
2012-12-09 | Remember previous selection when refreshing inventory listview. | Stijn Buys |
2012-12-09 | Improved info text parsing, | Stijn Buys |
2012-12-09 | Improved selection behaviour in the inventory window. | Stijn Buys |
2012-12-09 | Replaced mount indicator with an unmount button. | Stijn Buys |
2012-12-08 | Added support for entity secondary color on lights, flares and particles. | Stijn Buys |