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Project::OSiRiON
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2013-11-10Corrected a small bug in Entity::print(),Stijn Buys
added nudge randomizer option.
2013-11-10Do not target far away ships with func_target_controlable.Stijn Buys
2013-11-10Corrected a sorting bug in the reputation window.Stijn Buys
2013-11-09Moved profile definition from NPC to Patrol.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection.
2013-11-09Corrections in the ship print() function.Stijn Buys
2013-11-09Bugfixes in the entity print() functions.Stijn Buys
2013-11-09Do not run game frames and upkeep on destroyed entities.Stijn Buys
2013-11-09Iterator cleanups.Stijn Buys
2013-11-09Removed the lawfull faction property.Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
send player reputation and stats from server to client, send entity faction to clients, improved list_entity.
2013-11-09Update player statistics while the reputation menu is open.Stijn Buys
2013-11-09Added reputation bars.Stijn Buys
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from ↵Stijn Buys
spawning inside other objects.
2013-11-08More inventory and trade menu fancyfication.Stijn Buys
2013-11-08Corrected a bug when loading new corona textures for the map.Stijn Buys
2013-11-08Code cleanups, removed unnecessary functions,Stijn Buys
added star coronas to the map.
2013-11-08Added missing core::reputation files.Stijn Buys
2013-11-08Updated inventory, chat, map and reputation windows.Stijn Buys
2013-11-08Added player reputation window,Stijn Buys
minor cosmetic user interface changes.
2013-11-07Track the amount of time the player has spent,Stijn Buys
make the 'impulse' command disable the autopilot.
2013-11-07Save/load player reputation,Stijn Buys
count player NPC and PVP kills.
2013-11-07Use a different off-screen HUD icon to indicate player controled ships.Stijn Buys
2013-11-07Load reputation from factions.ini.Stijn Buys
2013-11-07Apply reputation colors to HUD targets.Stijn Buys
2013-11-07Added core:: support for entity factions and player reputation ↵Stijn Buys
(single-player only).
2013-11-06Corrected a number of minor HUD target issues.Stijn Buys
2013-11-06Added support for patrol routes with jumpgates.Stijn Buys
2013-11-05Improved HUD target indicators.Stijn Buys
2013-11-05Minor cleanup.Stijn Buys
2013-11-05Show both entity and info name on map target info and inventory ship info,Stijn Buys
moved the modelview widgets to the top of the widget stack to make sure it gets rendered behind anything else.
2013-11-05Set infoname on jumppoints and jumpgates.Stijn Buys
2013-11-05Support the 'infoname' key in zone ini files.Stijn Buys
2013-11-05Remove 'action' mouse pointer.Stijn Buys
2013-11-05Respawn patrols when they dock.Stijn Buys
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ↵Stijn Buys
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable.
2013-11-05Added core:: method to find an item pointer in an inventory.Stijn Buys
2013-11-05Completed support for the 'amount' key in patrol ship definitions.Stijn Buys
2013-11-05Assign player name to entity name for player-controlled ships.Stijn Buys
2013-11-04Do not spawn patrols in zones without players,Stijn Buys
apply faction colors to patrol ships.
2013-11-04Improved zone keepalive updates.Stijn Buys
2013-11-04Added support for NPC patrol routes.Stijn Buys
2013-11-03Added initial support for NPC patrol routes,Stijn Buys
added support for lawfull/unlawfull factions.
2013-11-03Added gameserver comments.Stijn Buys
2013-11-02Copy currently mounted weapons onto wingmen.Stijn Buys
2013-10-20Improved autopilot roll control in formation flight.Stijn Buys
2013-10-20Make wingmen follow you through jumpgates.Stijn Buys
2013-10-20Improved particle ejector thrust control.Stijn Buys
2013-10-20Make thrust triggered particle ejectors set output particle speed depending ↵Stijn Buys
on the current entity thrust value.