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The Osirion Project - README
This is the Osirion project. I wrote it to get a better grasp on
game design with OpenGL and to get some C++ practice.
Maybe someday it will be a real game.
Read INSTALL for instructions on building, installing and updating.
Client
Starting the client will show the loader screen.
To start the game, open the client console with ~ and type 'connect'.
You will join the game as spectator, type 'join' in the console
to join the game. Type 'spectate' to spectate again.
Type 'disconnect' to return to the loader screen.
The client is capable of acting as a networked server. You can enable
the private server by setting 'sv_private 1' before you 'connect'.
This wil allow remote players to connect to your client.
To connect to a dedicated server, type 'connect address', where
adress is the hostname or IP address of the remote server.
In-game, you can purchase a new ship with the 'buy' command.
Keyboard
The controls can not be configured:
~ toggle console
space bar switch camera mode
left right up down arrow
rotate camera in free mode
keypad left right up down
steer the ship left/right/up/down
keypad / * roll left/right
keypad + - increase/decrease forward thruster
T open the chat window
print screen screenshot
Mouse
You can enable mouse control through the cl_mousecontrol variable.
Use the scroll wheel to increase/decrease thruster.
Console functions
The following commands are available on the console:
connect connect the client to the game module
disconnect disconnect the client from the game module
list_ent list registered entities
list_func list registered functions
list_model list registered models
list_var list registered variables
quit exit the application
r_restart restart the video subsystem
The following commands are available when connected to a game:
join join the game
spectate spectate
buy purchase a new ship
who list connected players
To change the video resolution, set the r_width and
r_height variables and execute r_restart.
e.g.: to set the video mode to 1024x768 type:
r_width 1024
r_height 768
r_restart
To switch to fullscreen mode, set the r_fullscreen
variable to 1:
r_fullscreen 1
r_restart
You can set your name and player color through the cl_color
and cl_name variables. Note that your ship's colour won't
change until you buy a new one.
cl_name SpaceCowboy
cl_color 1.0 1.0 0.0
connect
Statistics
To activate statistics, set the draw_stats variable to 1:
draw_stats 1
This will draw the following statistics on the right side
of the screen:
fps frames per second
tris number of triangles drawn
quads number of quads drawn
tx network upstream traffic, in kb
rx network downstream traffic, in kb
The fps counter will not show values above 9999.
Configuration
Variables marked with the 'A' flag will be archived, their value
will be written to the configuration file on exit. The dedicated
server reads its configuration from server.ini, the client
will use client.ini.
If you delete these files, the default configuration will be restored.
Dedicated server
By default, the dedicated server will accept incoming connections
on UDP port 8042. There is no server console.
If you have trouble connecting, try editing the server configuration
file ~/.osirion/base/server.ini and change the net_server setting to
the server's actual IP address. The default listening port can
be altered by changing the net_port setting.
Command line
Both the client and the dedicated server can parse command line
options. Any console command can be added to the command line with + sign.
To start a client and connect to a remote server:
src/osirion +connect remote.server.org
To start a client and create a new network game:
src/osirion +set sv_private 1 +connect +join
To start a dedicated server and set the server framerate to 30 frames per
second:
src/osiriond +set sv_framerate 30
Note:
Setting variable values from the command line can result in weird values being
written to client.cfg and server.cfg. If you run into problems, check those
files or delete them.
Note for windows32 users
On windows32, the game uses the 'home' subdirectory as your personal
directory. For example, the client.ini can be found in
home\base\client.ini.
There is also a problem that prevents the game from creating directories.
If you need any subdirectories in your personal folder, like 'screenshots',
you will have to create it manually.
Organization of the distribution
C++ source code
/src
README this file
INSTALL documentation in installation
MODELS documentation on creating models
/math mathematical classes
/sys low-level system functions
/filesystem virtual filesystem library
/core game-independent core library
/game game-specific functions
/server osiriond dedicated server
/render render library
/client osirion client
Data files
/data
/base game data files
/bitmaps essential bitmaps
/ini ini files
/maps .map models
/satellites sattelites
/ships spaceships
/stations space stations
scripts gtkradiant shader files
/textures textures
/gtkradiant gtkradiant support files
The game data can be obtained as a seperate distribution.
Refer to the file INSTALLATION for more information.
Editing game data
One of the goals of the Osirion Project, is to create an engine
that makes it very easy to adapt and extend the game world.
At the moment, the game reads the world description from
ini/world.ini and a list of buyable ships from ini/ships.ini.
I recommend you do not edit the original game data, but to make a copy
into your personal osirion folder '~/.osirion'. This directory mimics
the directory structure of the 'data' directory and any file found
there will get precedence over the corresponding file in
the game data directory.
The models are basic Quake2 style .map files with custom entities
and can be created with a program like gtkradiant. Refer to the
file MODELS for more information on creating 3D models.
Project contributors
Thorn[mDc] - Canasta and Sharkan ship models
Alpha testing
Josky=KCT= - Shuttle ship model
IRC
The official Osirion IRC channel is #osirion on irc.soliter.org
Web
Screenshots can be found at
http://ingar.soliter.org/screenshots/osirion
Acknowledgements
This project could not have been possible without the work of others:
Id Software, for releasing the quake source code
Id Software and the GtkRadiant project contributers
The Quake2World community
The Satgnu crew
Thanks to bobke and blaze-x
DVSoftware for bandwidth, diskpace and CPU power
A special thanks to all =KCT= members
License
The Osirion Project is distributed under
the terms and conditions of
the GNU General Public License version 2.
This includes the source code, project documentation and game data.
Copyright 2007-2008
Ingar=KCT= <ingar@telenet.be>
Contact me if you want to use (portions of) this project
under a non-compatible, but otherwise free, licence.
Trademarks
QUAKE and ID are registered trademarks of Id Software, Inc.
LEGO is a reigstered trademark of the LEGO Group.
The Osirion Project is an independent not-for-profit project
and has no affiliation with these corporations.
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