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TODO
filesystem:
write a filesystem based on streams
write handlers for zip
model:
split map loader from model
core:
connection to remote game (ok)
read/write configuration file (ok)
split client and server configuration (ok)
parse command line options (ok)
execute command line options (ok)
globe entity (ok)
game module loading/unloading
network:
UDP datagrams (ok)
buffered sends (ok)
client connection state (ok)
protocol description
chat, channels
rcon, commands
zlib compression
fix lag
client:
input handler switching (ok)
console chars (ok)
keyboard handler, must be able to handle keyboard layouts
decent input handling implementation
key bindings
on-the-fly cl_mousecontrol (toggle function)
render:
render pipeline (ok)
.map models (ok)
write RLE tga screenshots (ok)
texture registry (ok)
text quads render pipe
win32 port:
network not functional (ok)
texture loading is broken (ok)
screenshots are broken (ok)
directory creation
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