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------------------------------------------------------------------
The Osirion Project - ROADMAP
------------------------------------------------------------------
General:
This document describes the gameplay objectives for each
milestone of the project. Currently, milestone 0.1 has been
reached and the game universe is ready to be refined and
expanded.
Features of the engine itself, like support for new file
formats, rendering options and game server commands
are implemented along the way and, unless required,
happen independent of the gamplay roadmap.
This roadmap is not to be used as a roadplanner but as a
gentle guide to reach a playable game.
------------------------------------------------------------------
version 0.1.0 - The Universe (done)
Description:
The game world is divided into zones, the zones can be populated
with entities. Players can use their impulse drive or jump to
different zones.
Multiple players can connect to the dedicated server. They can
fly around and see each other. They can use chat to communicate,
they can use private chat or global chat.
Players can dock at a space station or planets. Docking
a jumpgate enables hyperspace travel.
Requires:
client console (ok)
entities (ok)
ship instances (ok)
network subsystem (ok)
entities (ok)
camera handling (ok)
keyboard bindings (ok)
zones (ok)
basic travelling: impulse drive, jump engine (ok)
basic docking (ok)
------------------------------------------------------------------
version 0.2.0 - Items and Trading
Description:
Ships and stations have inventories, players can buy and sell
cargo at a space station. Each item can have a text description
and a model.
Requires:
player credits (ok)
item info + lazy server-client exchange (ok)
trading (ok)
inventories (ok)
map entity descriptions (ok)
eject cargo/tractor beam (ok)
Related:
beam particles
player-to-player trading
equipment trading
Optional:
fuel system
economy
per-item adjustabe depletion rate (won't do)
Implementation:
inventory + ship statistics window (ok)
handle inventory transfer on ship aquisition (ok)
eject/destroy cargo (ok)
base inventory depletion (ok)
docking player ships should require owner permission
player-to-player trading
player shops
player must be capable of setting the kind and price of items to sell
item 'tradeable' flag
shop allows multiple buyers, p2p trading just one
player factory ships + base factories, per-item adjustabe conversion rate and ratio
e.g. 2 units of niobum to 1 superconductor per 30 seconds
Features:
collision physics (ok)
collision meshes (ok)
dockable player ships (ok)
zone chat (ok)
player saving and network authentication
------------------------------------------------------------------
version 0.3.0 - Weapons and Equipment
Description:
Players can buy and sell weapons.
Players can buy and sell ship upgrades like armor and scanners,
Requires:
cannons and turrets
cannon and turret models
model weapon slots and positioning
targetting
explosions, weapons fire and related sounds
equipment
weapon dealers and equipment traders
improved particle systems
Features:
------------------------------------------------------------------
version 0.4.0 - User Interface
Description:
The game has a consistent and usable user interface and the game
can be played without having to use the console.
Requires:
player saving
improved menus, options menu, controls menu
Features:
soundtracks
Related:
native keyboard layout support.
------------------------------------------------------------------
version 0.5.0 - Public alpha
version 0.5.1 - Bugfix release
Description:
All the general large features of the engine are implemented.
Create a somewhat polished release with a playable universe
to create a platform for bug-fixes and improvements.
The main goal if the alpha is to create interest for the project
and to attract an initial playerbase. At this point, a dedicated
'Official' server is necessary.
Requires:
playable, consistent universe
general polishing
master server
player guid
player saving
------------------------------------------------------------------
version 0.6.0 - NPC's
Requires:
factions
allegiance
computer-controlled opponents
------------------------------------------------------------------
version 0.7.0 - Missions
------------------------------------------------------------------
version 0.9.0 - public beta
Description:
Requires:
stable network protocol
background story
zip archive support
http downloads
------------------------------------------------------------------
version 1.0.0 - public release
Requires:
------------------------------------------------------------------
version 2.0.0 - rewrite of the engine, singleplayer
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