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------------------------------------------------------------------
Project::OSiRiON - TASKS
------------------------------------------------------------------
This file contains a list of reasonable easy tasks than can
be done by anyone who is interested in contributing to
the project. No programming skills are required to
do any of these.
Create skyboxes
The program Spacescape is a freely available tool to
create skyboxes with stars and nebulas.
http://alexcpeterson.com/spacescape
Note that this tool only works on windows, attempts to run
it in linux with wine have been unsuccessful.
I wrote a small shell script to rename its output to osirion
conventions:
http://ingar.satgnu.net/osirion/files/util/rename-sky.sh
Ship definitions
A lot of ship definitions in base/ini/ships.ini are incomplete:
price, cargo hold size, jump drive, dockable and movement
specifications have to be added and tweaked where necessary.
Note that 'mass' can not be set through the game's 'specs'
command. As a rule of thumb, define mass first and tweak the
other specs accordingly.
Cargo definitions
Add cargo definitions to ini/cargo.ini.
Cargo models
Each cargo definition needs a model to represent the type of cargo in-game.
Required models:
- Iron (ore)
- Niobium (ore)
- Liquor (bottles?)
- Carbosteel (plating / blocks?)
- Superconductors (fancy magnet thing?)
- Optronics (optical chips)
Trade definitions
Add trade definitions to the world ini files.
The easiest way to do this is by thinking in trade routes:
- A base resource is sold at the source location, with unlimited supply
amount = -1
price = low
e.g. iron is mined and sold at an iron mining installation
- The resource can be sold at a good price at a target location that probably needs the resource
amount = 0
price = high
e.g. a carbosteel forge will buy the iron at a good price
- On the route from source to destination, the resource can be sold along the way. The price
increases with distance from the source location.
amount = 0
price = medium
e.g. the iron ore can be traded on a supply station along the route
After finishing a route, traders like to take back other profitable goods,
therefor it is generally a good idea to provide a trade route in the opposite
direction to the same area.
Models
Required objects
- Iron mining facility (Finnmark system)
- Carbosteel forge
- AMTEL optronics production plant
- Border Guard station (Karelian system)
Documentation
The list of attributions needs updating
Most of the documentation needs updating:
doc/attribution.html List of attributions
doc/guide.html Player guide
doc/manual.html Engine user manual
doc/world.html Editing the world
Hints from this document can probably be added to the main documentation.
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