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Project::OSiRiON
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  ------------------------------------------------------------------

	Project::OSiRiON - TODO

  ------------------------------------------------------------------

general:
	documentation cleanup
	finish player guide
	update user manual
	server-client event system, hit-once lightweight entities
	explosion events
	sound events
	world sounds
	weapons
	ship improvements (radars, shield, armor)

filesystem:
	write a filesystem based on streams
	write handlers for zip
	write handlers for gz
	fs_homedir, to define the writeable directory
	fs_datadir, readonly package datadir
	fs_base, fs_mod, fs_game, to be used by modules
	
model:
	.obj support
	.md3 support

	(ok) .ase submaterials (ok)
	(ok) support 'angles' key on the 'misc_model' map class

core:
	replace EntityControlable::afterburner() with control_flags,
	replace impulse command with a control flag,
	add AutoLevel amd AutoPilot control flags,
	remove EntityControlable::movement()

	fix dedicated server not showing chat messages (bug to be verified)
	fix game.ini load/save sequence
	fx events: jump events, tracktor beams, weapons fire
	pause game loop when there are no players

	(ok) optimize KeepAlive sweep performance
	
network:
	protocol description (incomplete)
	zone chat
	group chat (requires player groups)
	rcon authentication, rcon command, servers must be able to disable rcon
	rconpassword: send md5sum instead of plaintext
	player authentication (player guid), admin rights
	detect and disconnect clients behaving badly
	let server track Entity::State changes
	
	add server-side distance check before sending entity updates
	client prediction, replace SUP network frames with PHYS frames
	fix lag/client interpolation

	EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
	EXT zone/color/shield/armor/health
	
	reliable network messages (e.g. entity create/die)

client:
	beam and eject cargo (commands implemented, needs UI and general FX)
	add map window target model
	tracking camera absolute speed/position + SLERP
	correct hud target/target hoover inconsistencies
	reset info text scroll when showing buy/trade menu
	enable chat window player list selection, add global chat buttons
	create hud concept artwork

	fix camera frustum clip (size issue, postponed)

	(ok) have the trade menu show depleted shop items with their sell value

render:
	fix skybox envmapping -> cube map
	star light strenght
	general globe texture stretching, coordinates seem to be off
	
	(ok) have r_loadmodels load particle scripts and flare textures

	(unfixable) globe texture distortion at the poles

ui:
	modelview lighting (-> it uses current zone lighting)
	unify event handlers, expand Event class and make derived event classes	
	listview scrolling
	
	make modelview and slider dragging work when the mouse leaves the widget
	if the mouse button is pressed, mouse focus should stick to the last clicked widget
	until the button is released

	(ok) slider mouse dragging
	
sound:
	entity/event positional sounds
	jump drive sound events
	client-side control of impulse initiate / impulse loop sound sequence

	(ok) suppress error message spam if the sound subsystem failed to initialize

game:
	add Ship::ship_dock, making docking indepdendent of player->view()
	have the goto command check the target's Docked state

	ship health/shield/armor
	add fleet support

	(ok) set planet safe distance to 5 km
	(ok) fix 'give ship' and 'buy ship' destroying inventory
	(ok) remove warning color from 'dock out of range' messages
	(ok) when the goto command is used to target another player, appear above him, instead of in front of him.

documentation:
	update starsystem roadmap
	add starsystem roadmap to the user documentation
	add a yaw/pitch/roll image to the modelling documentation
	add a spacescape link
	add a link to CIA.vc

data:
	rename skies (lindblade1, lindblade2, ...) 
	
automake:
	perform a library link test after each header test
	replace OpenGL header test with SDL_opengl.h
	link test with GL_HOST_LIBS (and other host libs)
	make install and installation of data/

	(ok) resolve build dependency issues