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------------------------------------------------------------------
Project::OSiRiON - TODO
------------------------------------------------------------------
general:
documentation cleanup -> wiki
finish player guide -> wiki
update user manual-> wiki
server-client event system, hit-once lightweight entities
explosion events
sound events
world sounds
weapons
ship improvements (radars, shield, armor)
filesystem:
write a filesystem based on streams
write handlers for zip
write handlers for gz
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
.md3 support
core:
add EntityControlable::control_flags() to group on/off controls (Impulse, AutoPilot?)
- afterburner is a -1/0/1 control and can't be added
- replace the impulse command with a control flag
- think about AutoLevel
find an elegant solution for /say and /shout on the dedicated server console, verify private chat
fix game.ini load/save sequence
fx events: jump events, tracktor beams, weapons fire
pause game loop when there are no players
support for entities like nebulas and asteroid fields
network:
protocol description (incomplete)
group chat (requires player groups)
rcon authentication, rcon command, servers must be able to disable rcon
rconpassword: send md5sum instead of plaintext
player authentication (player guid), admin rights
detect and disconnect clients behaving badly
let server track Entity::State changes
add server-side distance check before sending entity updates
client prediction, replace SUP network frames with PHYS frames
fix lag/client interpolation
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
reliable network messages (e.g. entity create/die)
client:
beam and eject cargo (commands implemented, needs UI and general FX)
add map window target model
tracking camera absolute speed/position + SLERP
correct hud target/target hoover inconsistencies
reset info text scroll when showing buy/trade menu
enable chat window player list selection, add global chat buttons
create hud concept artwork
fix camera frustum clip (size issue, postponed)
render:
fix skybox envmapping -> cube map
star light strenght
general globe texture stretching, coordinates seem to be off
multitexture materials
ui:
unify event handlers, expand Event class and make derived event classes
sound:
entity/event positional sounds
jump drive sound events
client-side control of impulse initiate / impulse loop sound sequence
game:
add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading
have the goto command check the target's Docked state -> ties into ship dock awereness
move Ship::dock() functionality into core::EntityControlable
ship health/shield/armor
add fleet support
singleplayer:
think about a single player format and potential required core features
documentation:
update starsystem roadmap
add starsystem roadmap to the user documentation
add a yaw/pitch/roll image to the modelling documentation
data:
rename skies (lindblade1, lindblade2, ...)
automake:
perform a library link test after each header test
replace OpenGL header test with SDL_opengl.h
link test with GL_HOST_LIBS (and other host libs)
make install and installation of data/
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