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	The Osirion Project - ROADMAP

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* version 0.1 - The Universe

Description:

	The game world is divided into zones, the zones can be populated
	with entities. Players can use their impulse drive or jump to 
	different zones.

	The game takes place in a simple solar system with one star,
	one planet, one space station and one piece of yet-to-determine 
	decoration.

	Multiple players can connect to the dedicated server. They can 
	fly around and see each other. They can use chat to communicate, 
	they can use private chat or global chat.

Requires:
	client console
	entities
	ship instances
	network subsystem
	entities
	camera handling
	keyboard bindings
	zones
	basic travelling: impulse drive, jump engine

  ------------------------------------------------------------------

* version 0.2 - Interaction

Description:
	Players can dock at a space station, planets or large ships. Docking
	a jumpgate enables hyperspace travel for smaller ships.
	
	Players can shoot at each other. They can crash into the star 
	or the planet. Player ships explode on destruction.

Requires:
	basic docking
	basic docking gui
	targetting
	events: explosions, weapons fire, sounds
	weapon support
	turret and cannon models
	particle systems
	clip brushes and collision detection

  ------------------------------------------------------------------

* version 0.3 - Commodities

Description:
	Players can buy and sell cargo at dockable entities.
	
Requires:
	player credits
	enhanced docking
	enhanced docking gui
	commodities market
	fuel system?
	economy?

  ------------------------------------------------------------------

* version 0.4 - Equipment

Description:
	Players can buy and sell ship and equipment.

Requires:
	ship market
	equipment market


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* version 0.5 - Public alpha


  ------------------------------------------------------------------

* Release 1.0

Requires:
	stable network protocol
	background story