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The Osirion Project - ROADMAP
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* version 0.1 - The Universe
Description:
The game world is divided into zones, the zones can be populated
with entities. Players can use their impulse drive or jump to
different zones.
The game takes place in a simple solar system with one star,
one planet, one space station and one piece of yet-to-determine
decoration.
Multiple players can connect to the dedicated server. They can
fly around and see each other. They can use chat to communicate,
they can use private chat or global chat.
Requires:
client console
entities
ship instances
network subsystem
entities
camera handling
keyboard bindings
zones
basic travelling: impulse drive, jump engine
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* version 0.2 - Interaction
Description:
Players can dock at a space station, planets or large ships. Docking
a jumpgate enables hyperspace travel for smaller ships.
Players can shoot at each other. They can crash into the star
or the planet. Player ships explode on destruction.
Requires:
basic docking
basic docking gui
targetting
events: explosions, weapons fire, sounds
weapon support
turret and cannon models
particle systems
clip brushes and collision detection
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* version 0.3 - Commodities
Description:
Players can buy and sell cargo at dockable entities.
Requires:
player credits
enhanced docking
enhanced docking gui
commodities market
fuel system?
economy?
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* version 0.4 - Equipment
Description:
Players can buy and sell ship and equipment.
Requires:
ship market
equipment market
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* version 0.5 - Public alpha
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* Release 1.0
Requires:
stable network protocol
background story
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