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path: root/doc/TODO
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  ------------------------------------------------------------------

	The Osirion Project - TODO

  ------------------------------------------------------------------

version 0.1.0:
	documentation cleanup
	
	SVN reorganisation
	data reorganization

version 0.2.0:
	
	server-client event system, hit-once lightweight entities
	explosion events
	weapons fire events

	model trigger_dock
	
version 0.3.0:
	comodities
	economy
	
filesystem:
	write a filesystem based on streams
	write handlers for zip
	fs_homedir, to define the writeable directory
	fs_datadir, readonly package datadir
	fs_base, fs_mod, fs_game, to be used by modules
	
model:
	shaders
	model parts (e.g. func_group, func_rotate, func_door)

core:
	fix game.ini load/save sequence
	improved modules (register factory)

network:
	protocol description (incomplete)
	zone/system chat
	group/clan chat (requires groups)
	rcon authentication, rcon command, servers must be able to disable rcon
	RSA based authentication (player id)

	send clients only updates from the current zone/server-side distance check
	fix lag/client interpolation
	cl_prediction or cl_interpolation
	detect and disconnect clients behaving badly
	EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
	EXT zone/color/shield/armor/health
	
	reliable network messages (e.g. entity create/die)

client:
	fix camera frustum clip (size issue, postponed)
	tracking camera absolute speed/position
	gui concept artwork

gui:

render:
	star light strenght
	sphere texture distortion at the poles
	better engine trail (spore style)

sound:
	entity/event positional sounds
	jump drive sound events

game:
	player credits
	entity health/shield/armor


data:
	update starsystem roadmap
	rename skies (lindblade1, lindblade2, ...)
	move ships into subdiretories (colonial/, lindblade/, tsu-khan/, )
	
win32 port:
	pdcurses support