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------------------------------------------------------------------
The Osirion Project - TODO
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version 0.1.0:
documentation cleanup
SVN reorganisation
data reorganization
version 0.2.0:
server-client event system, hit-once lightweight entities
explosion events
weapons fire events
model trigger_dock
version 0.3.0:
comodities
economy
filesystem:
write a filesystem based on streams
write handlers for zip
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
shaders
model parts (e.g. func_group, func_rotate, func_door)
core:
fix game.ini load/save sequence
improved modules (register factory)
network:
protocol description (incomplete)
zone/system chat
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
RSA based authentication (player id)
send clients only updates from the current zone/server-side distance check
fix lag/client interpolation
cl_prediction or cl_interpolation
detect and disconnect clients behaving badly
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
reliable network messages (e.g. entity create/die)
client:
fix camera frustum clip (size issue, postponed)
tracking camera absolute speed/position
gui concept artwork
gui:
render:
star light strenght
sphere texture distortion at the poles
better engine trail (spore style)
sound:
entity/event positional sounds
jump drive sound events
game:
player credits
entity health/shield/armor
data:
update starsystem roadmap
rename skies (lindblade1, lindblade2, ...)
move ships into subdiretories (colonial/, lindblade/, tsu-khan/, )
win32 port:
pdcurses support
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