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------------------------------------------------------------------
Project::OSiRiON - TODO
------------------------------------------------------------------
general:
documentation cleanup
finish player guide
update user manual
server-client event system, hit-once lightweight entities
explosion events
sound events
world sounds
weapons
ship improvements (radars, shield, armor)
inventory:
beam and eject cargo (commands implemented, needs UI and general FX)
filesystem:
write a filesystem based on streams
write handlers for zip
write handlers for gz
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
.obj support
.md3 support
.ase submaterials (ok)
core:
BUG dedicated server does not show chat messages (to be verified)
fix game.ini load/save sequence
fx events: jump events, tracktor beams, weapons fire
pause game loop when there are no players
optimize KeepAlive sweep performance (ok)
network:
protocol description (incomplete)
zone chat
group chat (requires player groups)
rcon authentication, rcon command, servers must be able to disable rcon
rconpassword: send md5sum instead of plaintext
player authentication (player guid), admin rights
add server-side distance check before sending entity updates
detect and disconnect clients behaving badly
let server track Entity::State changes
fix lag/client interpolation
client prediction, replace SUP network frames with PHYS frames
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
reliable network messages (e.g. entity create/die)
client:
have the trade menu show depleted shop items with their sell value
add map window target model
tracking camera absolute speed/position
correct hud target/target hoover inconsistencies
reset info text scroll when showing buy/trade menu
enable chat window player list selection
create hud concept artwork
fix camera frustum clip (size issue, postponed)
render:
fix skybox envmapping -> cube map
star light strenght
general globe texture distortion, texture coordinates seem to be off
skybox (ok)
globe texture distortion at the poles (unfixable, won't fix)
ui:
modelview lighting (-> it uses current zone lighting)
unify event handlers, expand Event class and make derived event classes
slider mouse dragging (ok)
listview scrolling
sound:
entity/event positional sounds
jump drive sound events
client-side control of impulse initiate / impulse loop sound sequence
suppress error message spam if the sound subsystem failed to initialize (ok)
game:
add Ship::ship_dock, making docking indepdendent of player->view()
when the goto command is used to target another player, you should appear next to him instead in front of him.
ship health/shield/armor
add fleet support
set planet safe distance to 5 km (ok)
fix 'give ship' and 'buy ship' destroying inventory (ok)
data:
update starsystem roadmap
rename skies (lindblade1, lindblade2, ...)
automake:
resolve build dependency issues
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