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------------------------------------------------------------------
Project::OSiRiON - TODO
------------------------------------------------------------------
version 0.1.0:
documentation cleanup
finish player guide
udpate user manual
SVN reorganisation
data reorganization
fix ui widget hierarchy
version 0.2.0:
cargo
inventories
server-client event system, hit-once lightweight entities
explosion events
sound events
world sounds
eject/beam cargo
version 0.3.0:
weapons
ship improvements (radars, shield, armor)
filesystem:
write a filesystem based on streams
write handlers for zip
write handlers for gz
fs_homedir, to define the writeable directory
fs_datadir, readonly package datadir
fs_base, fs_mod, fs_game, to be used by modules
model:
read .ase material name
correct .map texture scaling issues
import .ase models into .map files (+submodel instancing) (ok, misc_model)
correct misc_model position issue when importing .map files
core:
BUG dedicated server does not show chat messages
fix game.ini load/save sequence
network:
protocol description (incomplete)
zone/system chat
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
RSA based authentication (player id)
send clients only updates from the current zone/server-side distance check
fix lag/client interpolation
cl_prediction or cl_interpolation
detect and disconnect clients behaving badly
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
reliable network messages (e.g. entity create/die)
client:
fix camera frustum clip (size issue, postponed)
tracking camera absolute speed/position
gui concept artwork
sanitize view menu remote command (ok)
fix map/hud selection interaction
split chat into chatwindow, chatbox and chathistory
add statuswindow and inventorywindow.h
render:
star light strenght
sphere texture distortion at the poles
ui:
add generic trade/inventory widget
sound:
entity/event positional sounds
jump drive sound events
game:
player credits (ok)
entity health/shield/armor
data:
update starsystem roadmap
rename skies (lindblade1, lindblade2, ...)
win32 port:
pdcurses support (ok)
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